RUST METRICSFlight deck · live data
Data live Servers11,686 Players34,939 Populated2,865 Fresh wipes 3 h97 Scan5 min
‹ All servers84.25.196.49:28015
Offline Full Queue Fresh wipe Wipe due No query

Dragon Valley Test

Offline 84.25.196.49:28015 checked 14d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 12 16 PAX 1 /16

Players now

6% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,459top 62%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct10 Oct13 Oct15 Oct18 Oct21 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctSat 10 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 09:37 UTC14d ago 1 – running 0
Sat 10 Oct, 08:01 UTC18d ago 1 – 4.1 days 2
Thu 8 Oct, 17:23 UTC20d ago 3 – 1.6 days 1
Wed 7 Oct, 19:46 UTC21d ago 3 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Dragon Valley Test when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does Dragon Valley Test follow?

There is no next wipe to predict: Dragon Valley Test wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 14 days 10 hours ago.

Tags

How should you read the tags on Dragon Valley Test?

These are the tags Dragon Valley Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp16 (Max players): The server holds 16 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167058 (Build): Game build reading: 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Dragon Valley Test appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Dragon Valley Test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does Dragon Valley Test sit in the rankings?

Player hours over seven days put Dragon Valley Test at #13,459, in the top 62% of all ranked servers.

How full does Dragon Valley Test get?

Status for Dragon Valley Test: offline. Last seen 14 days 9 hours ago.

Server details

What location is Dragon Valley Test hosted in?

No region comes from Dragon Valley Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 84.25.196.49:28015.

What Rust version is Dragon Valley Test on?

Rust network protocol 2634 and build 167058 on Windows is the build Dragon Valley Test runs. Matching protocol is required to join. Let Steam update your game.

Is Dragon Valley Test up, and how often does it stay up?

Dragon Valley Test reports offline. The last reading came 14 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 7 October 2026.

Rules and settings

What settings and rules apply on Dragon Valley Test?

Reading the name gives no gather rate for Dragon Valley Test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Join

How can you get onto Dragon Valley Test?

Press F1 in Rust and enter client.connect 84.25.196.49:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp16
Max players The server holds 16 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167058
Build Game build reading: 167058.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.