Creative / Build
Offline 84.232.193.75:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 13/101
- 5/25
- 269/999
- 76/999
- 35/150
- 22/100
Quick answers
from the figures on this pageWipe schedule
How often does Creative / Build wipe, and when?
To tell the rhythm of Creative / Build, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 20 days 10 hours ago.
Tag meanings
Which tags does Creative / Build carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167058 (Build): The server runs game build 167058; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from Creative / Build. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Creative / Build?
On Rust Metrics, Creative / Build sits in these lists: Build and creative servers, Rust community servers: live readings and Rust creative servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Creative / Build hold among Rust servers?
Player hours over seven days put Creative / Build at #15,836, in the top 72% of all ranked servers.
What is the population on Creative / Build?
Reading for Creative / Build: offline at this moment; last seen 20 days 2 hours ago.
Server
Where does Creative / Build sit?
Reading: location. Creative / Build gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 84.232.193.75:28015.
What Rust version is Creative / Build on?
Rust network protocol 2634 and build 167058 on Windows is the build Creative / Build runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Creative / Build, and is it online now?
Creative / Build reports offline. The last reading came 20 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 8 October 2026.
Rules and settings
How is Creative / Build configured, and what rules are in force?
No gather rate appears in the name: Creative / Build. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is Creative / Build on?
The game generates a procedural map for Creative / Build.
Connection
How do you connect to Creative / Build?
Check: join. Open Rust, press F1, then enter client.connect 84.232.193.75:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.