[NotPublic] Test branch
Offline 84.21.165.111:28015 checked 6h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 6hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 6hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:48 UTC FW27d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 167/500
- 124/100
- 182/225
- 70/700
- 13/200
- 20/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on [NotPublic] Test branch?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does [NotPublic] Test branch wipe?
Once a month [NotPublic] Test branch wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 27 days 18 hours ago.
Tags
Which tags does [NotPublic] Test branch carry, and what do they mean?
These are the tags [NotPublic] Test branch publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; jp0 (Custom tag): This tag is non-standard, added by the owner or a plugin. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [NotPublic] Test branch appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [NotPublic] Test branch: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does [NotPublic] Test branch sit in the rankings?
Ranking for [NotPublic] Test branch: #10,311 on seven-day player hours, top 46% of all ranked servers.
What is the population on [NotPublic] Test branch?
Status for [NotPublic] Test branch: offline. Last seen 6 hours ago. Check: players over seven days. Average 0, peak 1.
Server
Which location does [NotPublic] Test branch run from?
Reading: location. [NotPublic] Test branch gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 84.21.165.111:28015.
What Rust version is [NotPublic] Test branch on?
Rust network protocol 2635 and build 168909 on Windows is the build [NotPublic] Test branch runs. Matching protocol is required to join. Let Steam update your game.
Is [NotPublic] Test branch up, and how often does it stay up?
Check: connection. [NotPublic] Test branch is offline at this moment. Last contact was 6 hours ago. Reading: 11% uptime over the last 7 full days. It was up 18 of 168 hours. Reading: first seen 15 September 2026, recorded by Rust Metrics.
Rules and settings
How is [NotPublic] Test branch configured, and what rules are in force?
Check: gather rate. The name [NotPublic] Test branch does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [NotPublic] Test branch?
Procedural map on [NotPublic] Test branch, made by the game's generator.
How to join
How can you get onto [NotPublic] Test branch?
Press F1 in Rust and enter client.connect 84.21.165.111:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.