Pulse isolated staging compatibility test
Offline 84.203.49.238:28775 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 144/500
- 133/100
- 197/225
- 82/700
- 228/700
- 351/350
Quick answers
from the figures on this pageWipe schedule
When does Pulse isolated staging compatibility test wipe?
Its rhythm cannot be told from the wipes of Pulse isolated staging compatibility test on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 28 days 1 hours ago.
Lists and filters
Which tags does Pulse isolated staging compatibility test carry, and what do they mean?
Tags published by Pulse isolated staging compatibility test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166493 (Build): Game build reading: 166493; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Pulse isolated staging compatibility test appear in Rust Metrics lists and filters?
On Rust Metrics, Pulse isolated staging compatibility test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does Pulse isolated staging compatibility test sit in the rankings?
Ranking for Pulse isolated staging compatibility test: #16,275 on seven-day player hours, top 69% of all ranked servers.
How full does Pulse isolated staging compatibility test get?
Status for Pulse isolated staging compatibility test: offline. Last seen 28 days ago.
Server
What location is Pulse isolated staging compatibility test hosted in?
No region tag on Pulse isolated staging compatibility test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 84.203.49.238:28775.
What Rust version is Pulse isolated staging compatibility test on?
Reading: Pulse isolated staging compatibility test, Rust network protocol 2634 and build 166493, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is Pulse isolated staging compatibility test up, and how often does it stay up?
Pulse isolated staging compatibility test reports offline. The last reading came 28 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 1 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Pulse isolated staging compatibility test?
Reading the name gives no gather rate for Pulse isolated staging compatibility test. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC off, Valve's system.
What map is Pulse isolated staging compatibility test on?
Procedural map on Pulse isolated staging compatibility test, made by the game's generator.
Join
What do you do to join Pulse isolated staging compatibility test?
To join: start Rust, press F1 and type client.connect 84.203.49.238:28775. Or press Launch Rust here and Steam opens the game and connects you.