RUST METRICSFlight deck · live data
Data live Servers11,782 Players67,928 Populated3,558 Fresh wipes 3 h196 Scan5 min
‹ All servers84.15.223.100:28015
Offline Full Queue Fresh wipe Wipe due No query

Rusti Local Test

Offline 84.15.223.100:28015 checked 38d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,465no region published
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Rusti Local Test follow?

To tell the rhythm of Rusti Local Test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 46 days ago.

Tags

Which tags does Rusti Local Test carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Rusti Local Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rusti Local Test appear in Rust Metrics lists and filters?

On Rust Metrics, Rusti Local Test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Rusti Local Test hold among Rust servers?

Ranking for Rusti Local Test: #15,465 on seven-day player hours, top – of all ranked servers.

What is the population on Rusti Local Test?

Rusti Local Test is not responding; status offline, last seen 38 days 15 hours ago.

Server

Which location does Rusti Local Test run from?

Reading: location. Rusti Local Test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 84.15.223.100:28015.

What Rust version is Rusti Local Test on?

Version check: Rust network protocol 2633 and build 163794 on Windows, run by Rusti Local Test. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Rusti Local Test, and is it online now?

Check: connection. Rusti Local Test is offline at this moment. Last contact was 38 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 20 September 2026.

Map and rules

What settings and rules apply on Rusti Local Test?

No gather rate appears in the name: Rusti Local Test. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC off, Valve's system.

What map is Rusti Local Test on?

The game generates a procedural map for Rusti Local Test.

Join

How do you connect to Rusti Local Test?

Press F1 in Rust and enter client.connect 84.15.223.100:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players Slots: 2.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163794
Build Build 163794.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.