Vytenis Rust DEV
Offline 84.15.183.43:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 104/500
- 122/100
- 153/225
- 45/700
- 4/200
- 18/1000
Quick answers
from the figures on this pageReset cycle
How often does Vytenis Rust DEV wipe, and when?
To tell the rhythm of Vytenis Rust DEV, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 24 days 17 hours ago.
Tags
How should you read the tags on Vytenis Rust DEV?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Vytenis Rust DEV. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Vytenis Rust DEV?
Rust Metrics lists featuring Vytenis Rust DEV: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Vytenis Rust DEV hold among Rust servers?
Player hours over seven days put Vytenis Rust DEV at #14,828, in the top 66% of all ranked servers.
How full does Vytenis Rust DEV get?
Reading for Vytenis Rust DEV: offline at this moment; last seen 23 days 15 hours ago.
Operator and location
Where does Vytenis Rust DEV sit?
Reading: location. Vytenis Rust DEV gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 84.15.183.43:28015.
What Rust version is Vytenis Rust DEV on?
Reading: Vytenis Rust DEV, Rust network protocol 2634 and build 166652, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Vytenis Rust DEV, and is it online now?
Vytenis Rust DEV reports offline. The last reading came 23 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 4 October 2026, recorded by Rust Metrics.
Map and rules
What rules does Vytenis Rust DEV enforce, and what are its settings?
No gather rate appears in the name: Vytenis Rust DEV. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Vytenis Rust DEV?
Check: map. Procedural, generated by the game, on Vytenis Rust DEV.
How to join
How do you connect to Vytenis Rust DEV?
Press F1 in Rust and enter client.connect 84.15.183.43:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.