Private Rust Test
Online 84.132.134.17:28015 checked 12m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 431/450
- 259/300
- 89/350
- 152/400
- 50/200
- 86/100
Quick answers
from the figures on this pageWipe schedule
When does Private Rust Test wipe?
From the force wipe, the next wipe of Private Rust Test is an estimate. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 79 days 16 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Tag meanings
Which tags does Private Rust Test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Your game must run protocol 2632 to get in; cs160556 (Build): Game build reading: 160556; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules from Private Rust Test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Private Rust Test appear in Rust Metrics lists and filters?
On Rust Metrics, Private Rust Test sits in these lists: Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does Private Rust Test sit in the rankings?
Player hours over seven days put Private Rust Test at #15,326, in the top 69% of all ranked servers.
What is the population on Private Rust Test?
Current headcount on Private Rust Test: 0 players, 5 slots available. Seven-day reading: 0 players on average.
Server details
What location is Private Rust Test hosted in?
No region tag on Private Rust Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 84.132.134.17:28015.
What Rust version is Private Rust Test on?
Version check: Rust network protocol 2632 and build 160556 on Linux, run by Private Rust Test. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Private Rust Test, and is it online?
Check: connection. Private Rust Test is online at this moment. Reading: 99% uptime over the last 5 full days. It was up 119 of 120 hours. Check: first contact. Rust Metrics logged it on 23 October 2026.
Map and rules
How is Private Rust Test configured, and what rules are in force?
Reading the name gives no gather rate for Private Rust Test. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.
What map is Private Rust Test on?
Procedural map on Private Rust Test, made by the game's generator.
Connection
How can you get onto Private Rust Test?
To join: start Rust, press F1 and type client.connect 84.132.134.17:28015. Or press Launch Rust here and Steam opens the game and connects you.