DropLaunch test server
Offline 84.107.123.191:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 13:26 UTC3d ago | 0 | – | running | 0 |
| Sun 25 Oct, 18:29 UTC4d ago | 1 | – | 0.8 days | 0 |
| Mon 19 Oct, 01:35 UTC10d ago | 0 | – | 6.7 days | 1 |
| Sat 17 Oct, 17:45 UTC12d ago | 1 | – | 1.3 days | 0 |
| Mon 12 Oct, 22:29 UTC17d ago | 0 | – | 4.8 days | 0 |
| Sun 11 Oct, 18:37 UTC18d ago | 0 | – | 1.2 days | 0 |
| Sat 10 Oct, 21:44 UTC19d ago | 1 | – | 0.9 days | 0 |
| Sat 10 Oct, 00:07 UTC19d ago | 1 | – | 0.9 days | 0 |
| Fri 9 Oct, 17:54 UTC20d ago | 1 | – | 0.3 days | 0 |
| Fri 9 Oct, 11:18 UTC20d ago | 1 | – | 0.3 days | 0 |
| Wed 7 Oct, 23:38 UTC21d ago | 1 | – | 1.5 days | 0 |
| Wed 7 Oct, 16:15 UTC22d ago | 1 | – | 0.3 days | 0 |
| Wed 7 Oct, 01:36 UTC22d ago | 1 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 127/100
- 65/225
- 20/700
- 67/700
- 267/310
Quick answers
from the figures on this pageWipe timing
What happens on DropLaunch test server when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does DropLaunch test server wipe?
No next wipe can be predicted for DropLaunch test server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 3 days 23 hours ago the current world was made.
Lists and filters
Which tags does DropLaunch test server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here from DropLaunch test server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does DropLaunch test server appear in Rust Metrics lists and filters?
On Rust Metrics, DropLaunch test server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does DropLaunch test server sit in the rankings?
Player hours over seven days put DropLaunch test server at #14,311, in the top 64% of all ranked servers.
What is the population on DropLaunch test server?
DropLaunch test server is not responding; status offline, last seen 3 days 6 hours ago. Check: players over seven days. Average 0, peak 1.
Server details
What location is DropLaunch test server hosted in?
Reading: location. DropLaunch test server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 84.107.123.191:28015.
What Rust version is DropLaunch test server on?
Rust network protocol 2635 and build 168909 on Windows is the build DropLaunch test server runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on DropLaunch test server, and is it online?
DropLaunch test server reports offline. The last reading came 3 days 6 hours ago. Reading: 3% uptime over the last 7 full days. It was up 5 of 168 hours. Reading: first seen 14 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on DropLaunch test server?
Check: gather rate. The name DropLaunch test server does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on DropLaunch test server?
The game generates a procedural map for DropLaunch test server.
Join
What do you do to join DropLaunch test server?
Check: join. Open Rust, press F1, then enter client.connect 84.107.123.191:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.