crabdance
Offline 83.9.218.92:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 185/500
- 130/100
- 178/225
- 32/200
- 159/700
- 55/1000
Quick answers
from the figures on this pageReset cycle
When does crabdance wipe?
To tell the rhythm of crabdance, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 22 days 3 hours ago.
Tag meanings
Which tags does crabdance carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from crabdance. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show crabdance?
On Rust Metrics, crabdance sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does crabdance sit in the rankings?
Ranking for crabdance: #12,937 on seven-day player hours, top 59% of all ranked servers.
How full does crabdance get?
Status for crabdance: offline. Last seen 10 days 5 hours ago.
Operator and location
Which location does crabdance run from?
No region comes from crabdance. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 83.9.218.92:28015.
What Rust version is crabdance on?
Reading: crabdance, Rust network protocol 2634 and build 166652, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is crabdance up, and how often does it stay up?
Check: connection. crabdance is offline at this moment. Last contact was 10 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 17 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on crabdance?
Reading the name gives no gather rate for crabdance. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is crabdance on?
Check: map. Procedural, generated by the game, on crabdance.
Join
How can you get onto crabdance?
Press F1 in Rust and enter client.connect 83.9.218.92:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.