KWSN Test Server
Offline 83.81.32.127:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 103/500
- 120/100
- 125/225
- 97/700
- 27/200
- 26/1000
Quick answers
from the figures on this pageWipe timing
How often does KWSN Test Server wipe, and when?
Its rhythm cannot be told from the wipes of KWSN Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 11 hours ago.
Tag meanings
Which tags does KWSN Test Server carry, and what do they mean?
These are the tags KWSN Test Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does KWSN Test Server appear in Rust Metrics lists and filters?
On Rust Metrics, KWSN Test Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does KWSN Test Server hold among Rust servers?
Player hours over seven days put KWSN Test Server at #8,816, in the top 40% of all ranked servers.
What is the population on KWSN Test Server?
Reading for KWSN Test Server: offline at this moment; last seen 2 days 5 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server
Which location does KWSN Test Server run from?
Reading: location. KWSN Test Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 83.81.32.127:28015.
What Rust version is KWSN Test Server on?
Reading: KWSN Test Server, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on KWSN Test Server, and is it online?
Reading: offline. KWSN Test Server last answered 2 days 5 hours ago. Reading: 32% uptime over the last 3 full days. It was up 23 of 72 hours. The first sighting on Rust Metrics was 24 October 2026.
Map and rules
What settings and rules apply on KWSN Test Server?
Reading the name gives no gather rate for KWSN Test Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Connection
How can you get onto KWSN Test Server?
Check: join. Open Rust, press F1, then enter client.connect 83.81.32.127:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.