Creative / Build 2
Offline 83.71.106.193:28045 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 11/101
- 0/25
- 51/999
- 145/999
- 67/150
- 3/100
Quick answers
from the figures on this pageWipe timing
When does Creative / Build 2 wipe?
Its rhythm cannot be told from the wipes of Creative / Build 2 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 19 days ago.
Tags
How should you read the tags on Creative / Build 2?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167584 (Build): Build 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from Creative / Build 2. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Creative / Build 2 appear in Rust Metrics lists and filters?
On Rust Metrics, Creative / Build 2 sits in these lists: Build and creative servers, Rust community servers: live readings and Rust creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Creative / Build 2 sit in the rankings?
Ranking for Creative / Build 2: #14,755 on seven-day player hours, top 67% of all ranked servers.
How full does Creative / Build 2 get?
Reading for Creative / Build 2: offline at this moment; last seen 16 days 6 hours ago.
Server
Which location does Creative / Build 2 run from?
No region comes from Creative / Build 2. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 83.71.106.193:28045.
What Rust version is Creative / Build 2 on?
Version check: Rust network protocol 2634 and build 167584 on Windows, run by Creative / Build 2. Matching protocol is required to join. Let Steam update your game.
Is Creative / Build 2 up, and how often does it stay up?
Reading: offline. Creative / Build 2 last answered 16 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 10 October 2026.
Map and rules
What rules does Creative / Build 2 enforce, and what are its settings?
Check: gather rate. The name Creative / Build 2 does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Connection
How do you connect to Creative / Build 2?
Press F1 in Rust and enter client.connect 83.71.106.193:28045. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.