Creative / Build
Offline 83.71.106.193:28035 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 13/101
- 5/25
- 269/999
- 76/999
- 35/150
- 22/100
Quick answers
from the figures on this pageReset cycle
How often does Creative / Build wipe, and when?
To tell the rhythm of Creative / Build, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 18 days 17 hours ago.
Tags
How should you read the tags on Creative / Build?
Tags published by Creative / Build, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Creative / Build?
On Rust Metrics, Creative / Build sits in these lists: Build and creative servers, Rust community servers: live readings and Rust creative servers. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Creative / Build sit in the rankings?
Ranking for Creative / Build: #15,816 on seven-day player hours, top 72% of all ranked servers.
What is the population on Creative / Build?
Reading for Creative / Build: offline at this moment; last seen 18 days 16 hours ago.
Operator and location
Which location does Creative / Build run from?
No region comes from Creative / Build. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 83.71.106.193:28035.
What Rust version is Creative / Build on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by Creative / Build. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Creative / Build, and is it online now?
Reading: offline. Creative / Build last answered 18 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 10 October 2026.
Map and rules
What rules does Creative / Build enforce, and what are its settings?
Check: gather rate. The name Creative / Build does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is Creative / Build on?
The game generates a procedural map for Creative / Build.
Join
How can you get onto Creative / Build?
Check: join. Open Rust, press F1, then enter client.connect 83.71.106.193:28035. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.