RUST METRICSFlight deck · live data
Data live Servers11,647 Players32,606 Populated2,787 Fresh wipes 3 h74 Scan5 min
‹ All servers83.61.171.234:28015
Offline Full Queue Fresh wipe Wipe due No query

[ESP][PVE] TEST - PACIFIC WORLD

Offline 83.61.171.234:28015 checked 38d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,465no region published
Last wipe38d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does [ESP][PVE] TEST - PACIFIC WORLD wipe, and when?

Its rhythm cannot be told from the wipes of [ESP][PVE] TEST - PACIFIC WORLD on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 38 days 12 hours ago.

Tag meanings

How should you read the tags on [ESP][PVE] TEST - PACIFIC WORLD?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts16 (Group limit): You may team up with at most 16; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from [ESP][PVE] TEST - PACIFIC WORLD. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does [ESP][PVE] TEST - PACIFIC WORLD appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [ESP][PVE] TEST - PACIFIC WORLD: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does [ESP][PVE] TEST - PACIFIC WORLD hold among Rust servers?

Player hours over seven days put [ESP][PVE] TEST - PACIFIC WORLD at #15,465, in the top – of all ranked servers.

How full does [ESP][PVE] TEST - PACIFIC WORLD get?

[ESP][PVE] TEST - PACIFIC WORLD is not responding; status offline, last seen 38 days 6 hours ago.

Server details

Where does [ESP][PVE] TEST - PACIFIC WORLD sit?

Reading: location. [ESP][PVE] TEST - PACIFIC WORLD gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 83.61.171.234:28015.

What Rust version is [ESP][PVE] TEST - PACIFIC WORLD on?

Reading: [ESP][PVE] TEST - PACIFIC WORLD, Rust network protocol 2633 and build 164530, Windows. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is [ESP][PVE] TEST - PACIFIC WORLD, and is it online now?

[ESP][PVE] TEST - PACIFIC WORLD reports offline. The last reading came 38 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 20 September 2026.

Settings and map

How is [ESP][PVE] TEST - PACIFIC WORLD configured, and what rules are in force?

No gather rate appears in the name: [ESP][PVE] TEST - PACIFIC WORLD. The cap on groups is 16 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Connection

How can you get onto [ESP][PVE] TEST - PACIFIC WORLD?

Press F1 in Rust and enter client.connect 83.61.171.234:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts16,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts16
Group limit You may team up with at most 16.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build Build 164530.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.