1
Offline 83.29.98.40:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 153/500
- 122/100
- 189/225
- 121/700
- 11/200
- 49/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does 1 follow?
The rhythm of 1's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 25 days 18 hours ago the current world was made.
Tags
How should you read the tags on 1?
Tags published by 1, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): Game build reading: 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does 1 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry 1: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does 1 hold among Rust servers?
Ranking for 1: #15,959 on seven-day player hours, top 70% of all ranked servers.
How full does 1 get?
Reading for 1: offline at this moment; last seen 25 days 11 hours ago.
Server
What location is 1 hosted in?
No region tag on 1. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 83.29.98.40:28015.
What Rust version is 1 on?
Reading: 1, Rust network protocol 2634 and build 166586, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on 1, and is it online?
1 reports offline. The last reading came 25 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 2 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on 1?
No gather rate appears in the name: 1. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on 1?
The game generates a procedural map for 1.
Join
How do you connect to 1?
To join: start Rust, press F1 and type client.connect 83.29.98.40:28015. Or press Launch Rust here and Steam opens the game and connects you.