1
Offline 83.251.117.88:25570 checked 46d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 126/500
- 128/100
- 197/225
- 77/700
- 226/700
- 349/350
Quick answers
from the figures on this pageReset cycle
How often does 1 wipe, and when?
The rhythm of 1's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 83 days 8 hours ago.
Lists and filters
How should you read the tags on 1?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2632 (Protocol): Your game must run protocol 2632 to get in; cs160556 (Build): Build 160556; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from 1. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does 1 appear in Rust Metrics lists and filters?
On Rust Metrics, 1 sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does 1 sit in the rankings?
Ranking for 1: #15,172 on seven-day player hours, top – of all ranked servers.
How full does 1 get?
Reading for 1: offline at this moment; last seen 46 days 1 hours ago.
Server
Where does 1 sit?
No region tag on 1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 83.251.117.88:25570.
What Rust version is 1 on?
Reading: 1, Rust network protocol 2632 and build 160556, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is 1, and is it online now?
Check: connection. 1 is offline at this moment. Last contact was 46 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does 1 enforce, and what are its settings?
No gather rate appears in the name: 1. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is 1 on?
The game generates a procedural map for 1.
How to join
How can you get onto 1?
Press F1 in Rust and enter client.connect 83.251.117.88:25570. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.