Oxide Self-Built Test
Offline 83.228.144.254:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 144/500
- 133/100
- 198/225
- 83/700
- 227/700
- 346/350
Quick answers
from the figures on this pageWipe timing
How often does Oxide Self-Built Test wipe, and when?
To tell the rhythm of Oxide Self-Built Test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 43 days 14 hours ago the current world was made.
Tag meanings
How should you read the tags on Oxide Self-Built Test?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Oxide Self-Built Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Oxide Self-Built Test?
Rust Metrics lists featuring Oxide Self-Built Test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Oxide Self-Built Test sit in the rankings?
Ranking for Oxide Self-Built Test: #15,468 on seven-day player hours, top – of all ranked servers.
How full does Oxide Self-Built Test get?
Oxide Self-Built Test is not responding; status offline, last seen 43 days 14 hours ago.
Server details
What location is Oxide Self-Built Test hosted in?
No region tag on Oxide Self-Built Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 83.228.144.254:28015.
What Rust version is Oxide Self-Built Test on?
Rust network protocol 2633 and build 163794 on Linux is the build Oxide Self-Built Test runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Oxide Self-Built Test, and is it online now?
Oxide Self-Built Test reports offline. The last reading came 43 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 16 September 2026, recorded by Rust Metrics.
Map and rules
What rules does Oxide Self-Built Test enforce, and what are its settings?
No gather rate appears in the name: Oxide Self-Built Test. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Oxide Self-Built Test on?
The game generates a procedural map for Oxide Self-Built Test.
Join
How do you connect to Oxide Self-Built Test?
To join: start Rust, press F1 and type client.connect 83.228.144.254:28015. Or press Launch Rust here and Steam opens the game and connects you.