RUST METRICSFlight deck · live data
Data live Servers11,884 Players96,135 Populated4,080 Fresh wipes 3 h165 Scan5 min
‹ All servers83.223.207.138:28600
Online Full Queue Fresh wipe Wipe due No query

IceSparks Server

Online 83.223.207.138:28600 checked 11m ago

monthly wipes vanillapremium
COM 1 · connect

Server instruments

last reading Tue 17:00 UTC
0 31 62 94 125 PAX 0 /125

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 8 SERVER FPS

Server fps

48 h low 8 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 99,702 ×1000

Entities

48 h range 97,332–100,075 · memory 2,681 MB
1239 ET SINCE RESTART 4D 22H

Uptime

4 days 22 hours since its last restart, at the last reading
7-day average0peak 2
Rank#7,019top 32%
Last wipe6d agomonthly schedule
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW
Memory2,681MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Oct23 Oct24 Oct26 Oct27 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC9d 0hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC37d 0hFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 37 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 01:31 UTC6d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on IceSparks Server?

The busiest point of its recent wipes drew 2 players on average. 37 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does IceSparks Server follow?

Once a month IceSparks Server wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 6 days 17 hours ago. The tags state a wipe schedule of one wipe a month.

Lists and filters

How should you read the tags on IceSparks Server?

Tags published by IceSparks Server, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp125 (Max players): 125 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^q (Premium): Entry needs Rust's premium status. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does IceSparks Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry IceSparks Server: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Population

What position does IceSparks Server hold among Rust servers?

Ranking for IceSparks Server: #7,019 on seven-day player hours, top 32% of all ranked servers.

How full does IceSparks Server get?

Current headcount on IceSparks Server: 0 players, 125 slots available. Seven-day check: 0 players on average. Peak reading: 2. Check: 48-hour peak. 00:00 UTC, 1 players on average.

Server

What location is IceSparks Server hosted in?

No region tag on IceSparks Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 83.223.207.138:28600.

What Rust version is IceSparks Server on?

Rust network protocol 2635 and build 168909 on Windows is the build IceSparks Server runs. Matching protocol is required to join. Let Steam update your game.

Is performance on IceSparks Server within range?

Over the last 48 hours the average was 51 server fps; the floor was 8. Peak entity count: 100,075. Buildings, deployables and all else included. Check: memory. Peak use was 3,263 MB. What players call lag comes from low fps and an entity count on the rise.

Is IceSparks Server up, and how often does it stay up?

Check: connection. IceSparks Server is online at this moment. Reading: uptime. About 4 days 22 hours ago it restarted, on its own count. Uptime for the last 7 full days: 143 of 168 hours, or 85%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is IceSparks Server configured, and what rules are in force?

Check: gather rate. The name IceSparks Server does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Entry needs Rust's premium status. VAC is on. That is Valve's anti-cheat.

What map is IceSparks Server on?

Size 4,000 and seed 2147483647: the game generates the procedural map on IceSparks Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join IceSparks Server?

Check: join. Open Rust, press F1, then enter client.connect 83.223.207.138:28600. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. Entry needs Rust's premium status.

PLACARDS

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,^q,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp125
Max players 125 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^q
Premium Entry needs Rust's premium status.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.