IceSparks Server
Online 83.223.207.138:28600 checked 11m ago
Server instruments
last reading Tue 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 8 · below 20 is lag, below 10 is badEntities
48 h range 97,332–100,075 · memory 2,681 MBUptime
4 days 22 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC9d 0hFW
- WPT 2Thu 3 Dec, 19:00 UTC37d 0hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 37 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 01:31 UTC6d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 485/575
- 355/400
- 184/350
- 280/400
- 108/200
- 178/300
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on IceSparks Server?
The busiest point of its recent wipes drew 2 players on average. 37 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does IceSparks Server follow?
Once a month IceSparks Server wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 6 days 17 hours ago. The tags state a wipe schedule of one wipe a month.
Lists and filters
How should you read the tags on IceSparks Server?
Tags published by IceSparks Server, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp125 (Max players): 125 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^q (Premium): Entry needs Rust's premium status. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does IceSparks Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry IceSparks Server: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Population
What position does IceSparks Server hold among Rust servers?
Ranking for IceSparks Server: #7,019 on seven-day player hours, top 32% of all ranked servers.
How full does IceSparks Server get?
Current headcount on IceSparks Server: 0 players, 125 slots available. Seven-day check: 0 players on average. Peak reading: 2. Check: 48-hour peak. 00:00 UTC, 1 players on average.
Server
What location is IceSparks Server hosted in?
No region tag on IceSparks Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 83.223.207.138:28600.
What Rust version is IceSparks Server on?
Rust network protocol 2635 and build 168909 on Windows is the build IceSparks Server runs. Matching protocol is required to join. Let Steam update your game.
Is performance on IceSparks Server within range?
Over the last 48 hours the average was 51 server fps; the floor was 8. Peak entity count: 100,075. Buildings, deployables and all else included. Check: memory. Peak use was 3,263 MB. What players call lag comes from low fps and an entity count on the rise.
Is IceSparks Server up, and how often does it stay up?
Check: connection. IceSparks Server is online at this moment. Reading: uptime. About 4 days 22 hours ago it restarted, on its own count. Uptime for the last 7 full days: 143 of 168 hours, or 85%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is IceSparks Server configured, and what rules are in force?
Check: gather rate. The name IceSparks Server does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Entry needs Rust's premium status. VAC is on. That is Valve's anti-cheat.
What map is IceSparks Server on?
Size 4,000 and seed 2147483647: the game generates the procedural map on IceSparks Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join IceSparks Server?
Check: join. Open Rust, press F1, then enter client.connect 83.223.207.138:28600. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. Entry needs Rust's premium status.
