MORPH_Solo_PvE
Offline 83.194.84.25:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 141/500
- 125/100
- 150/225
- 114/700
- 35/200
- 33/1000
Quick answers
from the figures on this pageWipe schedule
When does MORPH_Solo_PvE wipe?
Its rhythm cannot be told from the wipes of MORPH_Solo_PvE on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 68 days 9 hours ago.
Tag meanings
Which tags does MORPH_Solo_PvE carry, and what do they mean?
These are the tags MORPH_Solo_PvE publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): Team cap of 8, which is the game default; v2632 (Protocol): Match the game version: protocol 2632 is required; cs161125 (Build): Game build reading: 161125; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does MORPH_Solo_PvE appear in Rust Metrics lists and filters?
Rust Metrics lists featuring MORPH_Solo_PvE: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does MORPH_Solo_PvE sit in the rankings?
Ranking for MORPH_Solo_PvE: #15,427 on seven-day player hours, top – of all ranked servers.
How full does MORPH_Solo_PvE get?
Reading for MORPH_Solo_PvE: offline at this moment; last seen 39 days 23 hours ago.
Server details
What location is MORPH_Solo_PvE hosted in?
Reading: location. MORPH_Solo_PvE gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 83.194.84.25:28015.
What Rust version is MORPH_Solo_PvE on?
Reading: MORPH_Solo_PvE, Rust network protocol 2632 and build 161125, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on MORPH_Solo_PvE, and is it online?
MORPH_Solo_PvE reports offline. The last reading came 39 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 18 September 2026.
Settings and map
What settings and rules apply on MORPH_Solo_PvE?
Reading the name gives no gather rate for MORPH_Solo_PvE. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC off, Valve's system.
What map is MORPH_Solo_PvE on?
Procedural map on MORPH_Solo_PvE, made by the game's generator.
Connection
How do you connect to MORPH_Solo_PvE?
Check: join. Open Rust, press F1, then enter client.connect 83.194.84.25:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.