Local stability test (flat)
Offline 83.190.130.89:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 129/100
- 41/225
- 35/700
- 9/200
- 0/500
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Local stability test (flat) follow?
To tell the rhythm of Local stability test (flat), too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 61 days 15 hours ago.
Lists and filters
Which tags does Local stability test (flat) carry, and what do they mean?
These are the tags Local stability test (flat) publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2632 (Protocol): Protocol 2632: join only on the same game version; cs161125 (Build): Game build reading: 161125; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Local stability test (flat) appear in Rust Metrics lists and filters?
On Rust Metrics, Local stability test (flat) sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Local stability test (flat) sit in the rankings?
Player hours over seven days put Local stability test (flat) at #12,863, in the top 60% of all ranked servers.
What player count does Local stability test (flat) carry?
Local stability test (flat) is not responding; status offline, last seen 12 days 8 hours ago.
Server
Which location does Local stability test (flat) run from?
No region tag on Local stability test (flat). Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 83.190.130.89:28015.
What Rust version is Local stability test (flat) on?
Reading: Local stability test (flat), Rust network protocol 2632 and build 161125, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Local stability test (flat), and is it online now?
Local stability test (flat) reports offline. The last reading came 12 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 17 September 2026.
Settings and map
What settings and rules apply on Local stability test (flat)?
No gather rate appears in the name: Local stability test (flat). No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.
Connection
How do you connect to Local stability test (flat)?
To join: start Rust, press F1 and type client.connect 83.190.130.89:28015. Or press Launch Rust here and Steam opens the game and connects you.