A Rust Server
Offline 83.175.148.133:7026 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 132/500
- 127/100
- 187/225
- 75/700
- 10/200
- 22/1000
Quick answers
from the figures on this pageReset cycle
How often does A Rust Server wipe, and when?
The rhythm of A Rust Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 83 days 18 hours ago the current world was made.
Tags
How should you read the tags on A Rust Server?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2632 (Protocol): Protocol 2632: join only on the same game version; cs162194 (Build): Game build reading: 162194; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from A Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does A Rust Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry A Rust Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does A Rust Server sit in the rankings?
Player hours over seven days put A Rust Server at #15,025, in the top – of all ranked servers.
What player count does A Rust Server carry?
Status for A Rust Server: offline. Last seen 44 days 17 hours ago.
Server
Which location does A Rust Server run from?
No region comes from A Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 83.175.148.133:7026.
What Rust version is A Rust Server on?
Rust network protocol 2632 and build 162194 on Linux is the build A Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on A Rust Server, and is it online?
Reading: offline. A Rust Server last answered 44 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What settings and rules apply on A Rust Server?
Reading the name gives no gather rate for A Rust Server. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
What map is A Rust Server on?
The game generates a procedural map for A Rust Server.
Join
How do you connect to A Rust Server?
Press F1 in Rust and enter client.connect 83.175.148.133:7026. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.