Prv
Offline 83.168.78.117:27891 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 51/500
- 120/100
- 0/225
- 28/700
- 5/200
- 12/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Prv follow?
To tell the rhythm of Prv, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 49 days 14 hours ago the current world was made.
Tags
Which tags does Prv carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163407 (Build): The server runs game build 163407; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon from Prv. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Prv?
Rust Metrics lists featuring Prv: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does Prv sit in the rankings?
Player hours over seven days put Prv at #15,025, in the top – of all ranked servers.
How full does Prv get?
Reading for Prv: offline at this moment; last seen 43 days 12 hours ago.
Server details
Which location does Prv run from?
No region comes from Prv. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 83.168.78.117:27891.
What Rust version is Prv on?
Rust network protocol 2633 and build 163407 on Linux is the build Prv runs. To get in, your game needs the same protocol; Steam applies the update.
Is Prv up, and how often does it stay up?
Check: connection. Prv is offline at this moment. Last contact was 43 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on Prv?
Reading the name gives no gather rate for Prv. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
Which map is live on Prv?
Procedural map on Prv, made by the game's generator.
Connection
What do you do to join Prv?
Press F1 in Rust and enter client.connect 83.168.78.117:27891. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.