RUST METRICSFlight deck · live data
Data live Servers11,623 Players45,630 Populated3,138 Fresh wipes 3 h94 Scan5 min
‹ All servers83.151.204.153:28015
Online Full Queue Fresh wipe Wipe due No query

CrypticRedHats Public Branch Development Server

Online 83.151.204.153:28015 checked 7m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Wed 07:00 UTC
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 45 SERVER FPS

Server fps

48 h low 40 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 84,600 ×1000

Entities

48 h range 80,781–85,768 · memory 2,487 MB
1239 ET SINCE RESTART 19:19

Uptime

19 h 19 min since its last restart, at the last reading
7-day average0peak 2
Rank#7,553top 34%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Memory2,487MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5211:0015:0019:0023:0003:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608011:0015:0019:0023:0003:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 06:59 UTC24d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on CrypticRedHats Public Branch Development Server when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

When does CrypticRedHats Public Branch Development Server wipe?

Its rhythm cannot be told from the wipes of CrypticRedHats Public Branch Development Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 24 days 1 hours ago the current world was made.

Lists and filters

Which tags does CrypticRedHats Public Branch Development Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon from CrypticRedHats Public Branch Development Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does CrypticRedHats Public Branch Development Server appear in Rust Metrics lists and filters?

On Rust Metrics, CrypticRedHats Public Branch Development Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

Where does CrypticRedHats Public Branch Development Server sit in the rankings?

Ranking for CrypticRedHats Public Branch Development Server: #7,553 on seven-day player hours, top 34% of all ranked servers.

How full does CrypticRedHats Public Branch Development Server get?

0 of 500 slots are filled on CrypticRedHats Public Branch Development Server right now. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 14:00 UTC, 2 players on average.

Server details

What location is CrypticRedHats Public Branch Development Server hosted in?

No region comes from CrypticRedHats Public Branch Development Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 83.151.204.153:28015.

What Rust version is CrypticRedHats Public Branch Development Server on?

Rust network protocol 2635 and build 168909 on Linux is the build CrypticRedHats Public Branch Development Server runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on CrypticRedHats Public Branch Development Server within range?

Reading: 44 server fps on average across the last 48 hours. It never dropped below 40. Check: entities. The peak was 85,768, counting buildings, deployables and the rest of the world. Memory peak: 2,825 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on CrypticRedHats Public Branch Development Server, and is it online?

Check: connection. CrypticRedHats Public Branch Development Server is online at this moment. By its reported uptime, the last restart was roughly 19 hours ago. Reading: 48% uptime over the last 7 full days. It was up 80 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

How is CrypticRedHats Public Branch Development Server configured, and what rules are in force?

No gather rate appears in the name: CrypticRedHats Public Branch Development Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

Which map is live on CrypticRedHats Public Branch Development Server?

From seed 1337, the game generates the procedural map on CrypticRedHats Public Branch Development Server. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.

Connection

How do you connect to CrypticRedHats Public Branch Development Server?

Press F1 in Rust and enter client.connect 83.151.204.153:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/GevAn9jzCr.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp500
Max players The server holds 500 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.