TEST MAP - not the main server
Offline 83.141.24.148:28025 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 51/500
- 120/100
- 0/225
- 28/700
- 5/200
- 12/1000
Quick answers
from the figures on this pageWipe schedule
How often does TEST MAP - not the main server wipe, and when?
To tell the rhythm of TEST MAP - not the main server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 18 hours ago the current world was made.
Tags
Which tags does TEST MAP - not the main server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from TEST MAP - not the main server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does TEST MAP - not the main server appear in Rust Metrics lists and filters?
On Rust Metrics, TEST MAP - not the main server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does TEST MAP - not the main server sit in the rankings?
Ranking for TEST MAP - not the main server: #16,557 on seven-day player hours, top 70% of all ranked servers.
What is the population on TEST MAP - not the main server?
Reading for TEST MAP - not the main server: offline at this moment; last seen 26 days 18 hours ago.
Operator and location
Which location does TEST MAP - not the main server run from?
No region tag on TEST MAP - not the main server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 83.141.24.148:28025.
What Rust version is TEST MAP - not the main server on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by TEST MAP - not the main server. Check: protocol. To join, your game must match; Steam handles the update.
Is TEST MAP - not the main server up, and how often does it stay up?
Check: connection. TEST MAP - not the main server is offline at this moment. Last contact was 26 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.
Rules and settings
What settings and rules apply on TEST MAP - not the main server?
Check: gather rate. The name TEST MAP - not the main server does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is TEST MAP - not the main server on?
Check: map. Procedural, generated by the game, on TEST MAP - not the main server.
Join
How do you connect to TEST MAP - not the main server?
Press F1 in Rust and enter client.connect 83.141.24.148:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.