StefanServer
Offline 83.135.8.26:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 62/500
- 134/100
- 62/225
- 28/700
- 5/200
- 9/1000
Quick answers
from the figures on this pageWipe schedule
When does StefanServer wipe?
Its rhythm cannot be told from the wipes of StefanServer on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 43 days 19 hours ago.
Lists and filters
Which tags does StefanServer carry, and what do they mean?
These are the tags StefanServer publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): Slots: 500; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164608 (Build): Build 164608; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does StefanServer appear in Rust Metrics lists and filters?
These Rust Metrics lists carry StefanServer: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does StefanServer sit in the rankings?
Player hours over seven days put StefanServer at #13,254, in the top – of all ranked servers.
How full does StefanServer get?
Status for StefanServer: offline. Last seen 38 days 11 hours ago.
Operator and location
Which location does StefanServer run from?
No region comes from StefanServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 83.135.8.26:28015.
What Rust version is StefanServer on?
Reading: StefanServer, Rust network protocol 2633 and build 164608, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on StefanServer, and is it online?
StefanServer reports offline. The last reading came 38 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 19 September 2026.
Map and rules
How is StefanServer configured, and what rules are in force?
Reading the name gives no gather rate for StefanServer. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on StefanServer?
The game generates a procedural map for StefanServer.
Join
What do you do to join StefanServer?
Press F1 in Rust and enter client.connect 83.135.8.26:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.