StefanServer
Offline 83.135.8.25:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does StefanServer follow?
Its rhythm cannot be told from the wipes of StefanServer on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 44 days 8 hours ago.
Tag meanings
How should you read the tags on StefanServer?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164608 (Build): The server runs game build 164608; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from StefanServer. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does StefanServer appear in Rust Metrics lists and filters?
Rust Metrics lists featuring StefanServer: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does StefanServer hold among Rust servers?
Player hours over seven days put StefanServer at #13,279, in the top 58% of all ranked servers.
What is the population on StefanServer?
StefanServer is not responding; status offline, last seen 37 days 6 hours ago.
Operator and location
Which location does StefanServer run from?
No region comes from StefanServer. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 83.135.8.25:28015.
What Rust version is StefanServer on?
Version check: Rust network protocol 2633 and build 164608 on Windows, run by StefanServer. To get in, your game needs the same protocol; Steam applies the update.
Is StefanServer up, and how often does it stay up?
Check: connection. StefanServer is offline at this moment. Last contact was 37 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 21 September 2026, recorded by Rust Metrics.
Map and rules
How is StefanServer configured, and what rules are in force?
Reading the name gives no gather rate for StefanServer. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on StefanServer?
Check: map. Procedural, generated by the game, on StefanServer.
Join
How do you connect to StefanServer?
Press F1 in Rust and enter client.connect 83.135.8.25:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.