RUST METRICSFlight deck · live data
Data live Servers11,791 Players67,584 Populated3,634 Fresh wipes 3 h129 Scan5 min
‹ All servers83.134.186.18:28015
Offline Full Queue Fresh wipe Wipe due No query

Takaro Dev Rust

Offline 83.134.186.18:28015 checked 2d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#13,719top 62%
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep7 Oct14 Oct21 Oct28 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 14:10 UTC9d ago 1 – running 0
Thu 1 Oct, 18:30 UTC FW27d ago 1 halved by day 1 17.8 days 1
Thu 1 Oct, 09:58 UTC27d ago 1 – 0.4 days 0
Mon 21 Sep, 20:12 UTC37d ago 0 – 9.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Takaro Dev Rust when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.

What wipe timing does Takaro Dev Rust follow?

There is no next wipe to predict: Takaro Dev Rust wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 9 days 7 hours ago the current world was made.

Tags

How should you read the tags on Takaro Dev Rust?

These are the tags Takaro Dev Rust publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Takaro Dev Rust?

Rust Metrics lists featuring Takaro Dev Rust: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does Takaro Dev Rust hold among Rust servers?

Player hours over seven days put Takaro Dev Rust at #13,719, in the top 62% of all ranked servers.

What is the population on Takaro Dev Rust?

Takaro Dev Rust is not responding; status offline, last seen 2 days 19 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Server details

Which location does Takaro Dev Rust run from?

Reading: location. Takaro Dev Rust gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 83.134.186.18:28015.

What Rust version is Takaro Dev Rust on?

Rust network protocol 2635 and build 168909 on Linux is the build Takaro Dev Rust runs. Matching protocol is required to join. Let Steam update your game.

How reliable is Takaro Dev Rust, and is it online now?

Takaro Dev Rust reports offline. The last reading came 2 days 19 hours ago. Uptime for the last 7 full days: 123 of 168 hours, or 73%. The first sighting on Rust Metrics was 21 September 2026.

Map and rules

What settings and rules apply on Takaro Dev Rust?

Reading the name gives no gather rate for Takaro Dev Rust. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is off. That is Valve's anti-cheat.

Which map is live on Takaro Dev Rust?

Check: map. Procedural, generated by the game, on Takaro Dev Rust.

Join

How do you connect to Takaro Dev Rust?

To join: start Rust, press F1 and type client.connect 83.134.186.18:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.