Takaro Dev Rust
Offline 83.134.186.18:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 14:10 UTC9d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:30 UTC FW27d ago | 1 | halved by day 1 | 17.8 days | 1 |
| Thu 1 Oct, 09:58 UTC27d ago | 1 | – | 0.4 days | 0 |
| Mon 21 Sep, 20:12 UTC37d ago | 0 | – | 9.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 98/500
- 123/100
- 101/225
- 87/700
- 29/200
- 21/1000
Quick answers
from the figures on this pageReset cycle
What happens on Takaro Dev Rust when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.
What wipe timing does Takaro Dev Rust follow?
There is no next wipe to predict: Takaro Dev Rust wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 9 days 7 hours ago the current world was made.
Tags
How should you read the tags on Takaro Dev Rust?
These are the tags Takaro Dev Rust publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Takaro Dev Rust?
Rust Metrics lists featuring Takaro Dev Rust: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does Takaro Dev Rust hold among Rust servers?
Player hours over seven days put Takaro Dev Rust at #13,719, in the top 62% of all ranked servers.
What is the population on Takaro Dev Rust?
Takaro Dev Rust is not responding; status offline, last seen 2 days 19 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server details
Which location does Takaro Dev Rust run from?
Reading: location. Takaro Dev Rust gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 83.134.186.18:28015.
What Rust version is Takaro Dev Rust on?
Rust network protocol 2635 and build 168909 on Linux is the build Takaro Dev Rust runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Takaro Dev Rust, and is it online now?
Takaro Dev Rust reports offline. The last reading came 2 days 19 hours ago. Uptime for the last 7 full days: 123 of 168 hours, or 73%. The first sighting on Rust Metrics was 21 September 2026.
Map and rules
What settings and rules apply on Takaro Dev Rust?
Reading the name gives no gather rate for Takaro Dev Rust. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is off. That is Valve's anti-cheat.
Which map is live on Takaro Dev Rust?
Check: map. Procedural, generated by the game, on Takaro Dev Rust.
Join
How do you connect to Takaro Dev Rust?
To join: start Rust, press F1 and type client.connect 83.134.186.18:28015. Or press Launch Rust here and Steam opens the game and connects you.