TEST SERVER
Offline 82.67.108.110:28025 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 17:14 UTC25d ago | 1 | – | running | 0 |
| Fri 2 Oct, 08:55 UTC28d ago | 1 | – | 2.3 days | 0 |
| Thu 1 Oct, 18:25 UTC FW28d ago | 1 | – | 0.6 days | 1 |
| Thu 24 Sep, 14:07 UTC35d ago | 1 | – | 7.2 days | 0 |
| Tue 22 Sep, 11:10 UTC37d ago | 1 | – | 2.1 days | 0 |
| Tue 15 Sep, 16:39 UTC44d ago | 1 | halved by day 3 | 6.8 days | 0 |
| Sun 13 Sep, 18:15 UTC46d ago | 1 | – | 1.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 62/500
- 127/100
- 132/225
- 36/700
- 107/700
- 109/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on TEST SERVER?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 3 it fell below half when it didn't.
What wipe timing does TEST SERVER follow?
No next wipe can be predicted for TEST SERVER, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 25 days 16 hours ago the current world was made.
Tags
How should you read the tags on TEST SERVER?
These are the tags TEST SERVER publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): Game build reading: 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TEST SERVER?
These Rust Metrics lists carry TEST SERVER: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does TEST SERVER sit in the rankings?
Player hours over seven days put TEST SERVER at #14,865, in the top 67% of all ranked servers.
How full does TEST SERVER get?
Reading for TEST SERVER: offline at this moment; last seen 21 days 11 hours ago.
Operator and location
What location is TEST SERVER hosted in?
No region comes from TEST SERVER. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 82.67.108.110:28025.
What Rust version is TEST SERVER on?
Rust network protocol 2634 and build 167231 on Linux is the build TEST SERVER runs. Matching protocol is required to join. Let Steam update your game.
How reliable is TEST SERVER, and is it online now?
Reading: offline. TEST SERVER last answered 21 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on TEST SERVER?
No gather rate appears in the name: TEST SERVER. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TEST SERVER?
The game generates a procedural map for TEST SERVER.
How to join
How can you get onto TEST SERVER?
Check: join. Open Rust, press F1, then enter client.connect 82.67.108.110:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.