Development Server
Offline 82.66.187.146:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 122/100
- 42/225
- 11/700
- 3/200
- 1/1000
Quick answers
from the figures on this pageReset cycle
How often does Development Server wipe, and when?
Its rhythm cannot be told from the wipes of Development Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 38 days 12 hours ago.
Tag meanings
How should you read the tags on Development Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Development Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Development Server?
Rust Metrics lists featuring Development Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Development Server hold among Rust servers?
Ranking for Development Server: #13,239 on seven-day player hours, top 61% of all ranked servers.
What is the population on Development Server?
Development Server is not responding; status offline, last seen 35 days 6 hours ago.
Server details
Which location does Development Server run from?
No region comes from Development Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 82.66.187.146:28015.
What Rust version is Development Server on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Development Server. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Development Server, and is it online?
Reading: offline. Development Server last answered 35 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 20 September 2026.
Rules and settings
What settings and rules apply on Development Server?
No gather rate appears in the name: Development Server. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Development Server?
The game generates a procedural map for Development Server.
Connection
What do you do to join Development Server?
Check: join. Open Rust, press F1, then enter client.connect 82.66.187.146:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.