lab-server
Online 82.43.227.248:28015 checked 11m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 49/500
- 133/100
- 63/225
- 15/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageWipe timing
How often does lab-server wipe, and when?
To tell the rhythm of lab-server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 214 days 16 hours ago the current world was made.
Tags
How should you read the tags on lab-server?
Tags published by lab-server, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2622 (Protocol): Match the game version: protocol 2622 is required; cs146875 (Build): The server runs game build 146875; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus4 (Region code): Region code reading: us4; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does lab-server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry lab-server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does lab-server sit in the rankings?
Ranking for lab-server: #15,351 on seven-day player hours, top 69% of all ranked servers.
What is the population on lab-server?
0 of 10 slots are filled on lab-server right now. A seven-day average of 0 players is the reading.
Operator and location
What location is lab-server hosted in?
No region comes from lab-server, and its region code is us4. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 82.43.227.248:28015.
What Rust version is lab-server on?
Version check: Rust network protocol 2622 and build 146875 on Linux, run by lab-server. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on lab-server, and is it online?
Reading: online. lab-server answers right now. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is lab-server configured, and what rules are in force?
No gather rate appears in the name: lab-server. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on lab-server?
The game generates a procedural map for lab-server.
Connection
How do you connect to lab-server?
To join: start Rust, press F1 and type client.connect 82.43.227.248:28015. Or press Launch Rust here and Steam opens the game and connects you.