RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h7 Scan5 min
‹ All servers82.38.2.150:28015
Online Full Queue Fresh wipe Wipe due No query

[EU] Dawgs - Build Server

Online EU 82.38.2.150:28015 checked 2h ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 240 SERVER FPS

Server fps

48 h low 240 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 9,079 ×1000

Entities

48 h range 9,079–9,375 · memory 1,665 MB
1239 ET SINCE RESTART 10:58

Uptime

10 h 58 min since its last restart, at the last reading
7-day average0peak 3
Rank#6,246top 28% · #1893 in EU
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Memory1,665MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5220:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 28% of all ranked servers, top 65% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 12:26 UTC15d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on [EU] Dawgs - Build Server?

An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 2 hours in.

How often does [EU] Dawgs - Build Server wipe, and when?

Its rhythm cannot be told from the wipes of [EU] Dawgs - Build Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 15 days 6 hours ago.

Tags

Which tags does [EU] Dawgs - Build Server carry, and what do they mean?

These are the tags [EU] Dawgs - Build Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^c (Creative): Check: mode. Creative, where you build what you like and gather nothing; ^k (Build server): Check: mode. Builds, for practising and designing bases; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [EU] Dawgs - Build Server?

On Rust Metrics, [EU] Dawgs - Build Server sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does [EU] Dawgs - Build Server hold among Rust servers?

Ranked by seven-day player hours, [EU] Dawgs - Build Server sits at #6,246 and #1,893 in Europe, inside the top 28%.

How full does [EU] Dawgs - Build Server get?

0 of 50 slots are filled on [EU] Dawgs - Build Server right now. Check: players over seven days. Average 0, peak 3. Average at the busiest hour was 1 players, at 20:00 UTC over the last 48 hours.

Server

Which location does [EU] Dawgs - Build Server run from?

Reading: location. The EU tag puts [EU] Dawgs - Build Server in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 82.38.2.150:28015.

What Rust version is [EU] Dawgs - Build Server on?

Rust network protocol 2635 and build 168909 on Linux is the build [EU] Dawgs - Build Server runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for [EU] Dawgs - Build Server?

Reading: 240 server fps on average across the last 48 hours. It never dropped below 240. Reading: 9,375 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,966 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is [EU] Dawgs - Build Server, and is it online now?

Reading: online. [EU] Dawgs - Build Server answers right now. Check: restart. The uptime it reports puts the last restart about 10 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 October 2026.

Map and rules

How is [EU] Dawgs - Build Server configured, and what rules are in force?

Reading the name gives no gather rate for [EU] Dawgs - Build Server. No limit is set beyond the default. Groups take up to 8 players. The mode is build & creative. Note the following: no gathering; sandbox building instead. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is [EU] Dawgs - Build Server on?

Size 6,000 and seed 1337: the game generates the procedural map on [EU] Dawgs - Build Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.

Connection

How do you connect to [EU] Dawgs - Build Server?

Press F1 in Rust and enter client.connect 82.38.2.150:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^c,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Gameplay

^c
Creative Check: mode. Creative, where you build what you like and gather nothing.
^k
Build server Check: mode. Builds, for practising and designing bases.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.