[EU] Dawgs - Build Server
Online EU 82.38.2.150:28015 checked 2h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 240 · below 20 is lag, below 10 is badEntities
48 h range 9,079–9,375 · memory 1,665 MBUptime
10 h 58 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers, top 65% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 12:26 UTC15d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 269/999
- 22/100
- 43/100
- 31/150
- 23/50
- 9/50
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on [EU] Dawgs - Build Server?
An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 2 hours in.
How often does [EU] Dawgs - Build Server wipe, and when?
Its rhythm cannot be told from the wipes of [EU] Dawgs - Build Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 15 days 6 hours ago.
Tags
Which tags does [EU] Dawgs - Build Server carry, and what do they mean?
These are the tags [EU] Dawgs - Build Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^c (Creative): Check: mode. Creative, where you build what you like and gather nothing; ^k (Build server): Check: mode. Builds, for practising and designing bases; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show [EU] Dawgs - Build Server?
On Rust Metrics, [EU] Dawgs - Build Server sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does [EU] Dawgs - Build Server hold among Rust servers?
Ranked by seven-day player hours, [EU] Dawgs - Build Server sits at #6,246 and #1,893 in Europe, inside the top 28%.
How full does [EU] Dawgs - Build Server get?
0 of 50 slots are filled on [EU] Dawgs - Build Server right now. Check: players over seven days. Average 0, peak 3. Average at the busiest hour was 1 players, at 20:00 UTC over the last 48 hours.
Server
Which location does [EU] Dawgs - Build Server run from?
Reading: location. The EU tag puts [EU] Dawgs - Build Server in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 82.38.2.150:28015.
What Rust version is [EU] Dawgs - Build Server on?
Rust network protocol 2635 and build 168909 on Linux is the build [EU] Dawgs - Build Server runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for [EU] Dawgs - Build Server?
Reading: 240 server fps on average across the last 48 hours. It never dropped below 240. Reading: 9,375 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,966 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is [EU] Dawgs - Build Server, and is it online now?
Reading: online. [EU] Dawgs - Build Server answers right now. Check: restart. The uptime it reports puts the last restart about 10 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 October 2026.
Map and rules
How is [EU] Dawgs - Build Server configured, and what rules are in force?
Reading the name gives no gather rate for [EU] Dawgs - Build Server. No limit is set beyond the default. Groups take up to 8 players. The mode is build & creative. Note the following: no gathering; sandbox building instead. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is [EU] Dawgs - Build Server on?
Size 6,000 and seed 1337: the game generates the procedural map on [EU] Dawgs - Build Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
Connection
How do you connect to [EU] Dawgs - Build Server?
Press F1 in Rust and enter client.connect 82.38.2.150:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.