Shane Test
Offline 82.35.171.159:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 11:44 UTC2d ago | 1 | – | running | 1 |
| Sat 24 Oct, 23:52 UTC3d ago | 1 | – | 0.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 159/500
- 123/100
- 182/225
- 93/700
- 5/200
- 40/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Shane Test when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 2 hours in.
What wipe timing does Shane Test follow?
Its rhythm cannot be told from the wipes of Shane Test on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 2 days 21 hours ago the current world was made.
Lists and filters
How should you read the tags on Shane Test?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from Shane Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Shane Test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Shane Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
Where does Shane Test sit in the rankings?
Player hours over seven days put Shane Test at #10,535, in the top 47% of all ranked servers.
How full does Shane Test get?
Shane Test is not responding; status offline, last seen 2 days 14 hours ago. Check: players over seven days. Average 0, peak 1.
Operator and location
What location is Shane Test hosted in?
No region tag on Shane Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 82.35.171.159:28015.
What Rust version is Shane Test on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Shane Test. Matching protocol is required to join. Let Steam update your game.
How reliable is Shane Test, and is it online now?
Shane Test reports offline. The last reading came 2 days 14 hours ago. Uptime for the last 7 full days: 7 of 168 hours, or 4%. Check: first contact. Rust Metrics logged it on 3 October 2026.
Rules and settings
How is Shane Test configured, and what rules are in force?
No gather rate appears in the name: Shane Test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is Shane Test on?
Check: map. Procedural, generated by the game, on Shane Test.
Connection
How do you connect to Shane Test?
Check: join. Open Rust, press F1, then enter client.connect 82.35.171.159:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.