RUST METRICSFlight deck · live data
Data live Servers11,653 Players49,451 Populated3,194 Fresh wipes 3 h107 Scan5 min
‹ All servers82.35.171.159:28015
Offline Full Queue Fresh wipe Wipe due No query

Shane Test

Offline 82.35.171.159:28015 checked 2d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#10,535top 47%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct8 Oct10 Oct26 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctSat 24 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 11:44 UTC2d ago 1 – running 1
Sat 24 Oct, 23:52 UTC3d ago 1 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Shane Test when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 2 hours in.

What wipe timing does Shane Test follow?

Its rhythm cannot be told from the wipes of Shane Test on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 2 days 21 hours ago the current world was made.

Lists and filters

How should you read the tags on Shane Test?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from Shane Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Shane Test appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Shane Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player count

Where does Shane Test sit in the rankings?

Player hours over seven days put Shane Test at #10,535, in the top 47% of all ranked servers.

How full does Shane Test get?

Shane Test is not responding; status offline, last seen 2 days 14 hours ago. Check: players over seven days. Average 0, peak 1.

Operator and location

What location is Shane Test hosted in?

No region tag on Shane Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 82.35.171.159:28015.

What Rust version is Shane Test on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Shane Test. Matching protocol is required to join. Let Steam update your game.

How reliable is Shane Test, and is it online now?

Shane Test reports offline. The last reading came 2 days 14 hours ago. Uptime for the last 7 full days: 7 of 168 hours, or 4%. Check: first contact. Rust Metrics logged it on 3 October 2026.

Rules and settings

How is Shane Test configured, and what rules are in force?

No gather rate appears in the name: Shane Test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is Shane Test on?

Check: map. Procedural, generated by the game, on Shane Test.

Connection

How do you connect to Shane Test?

Check: join. Open Rust, press F1, then enter client.connect 82.35.171.159:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp1
Max players Slots: 1.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.