Creative / Build
Offline 82.230.154.50:28025 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 21/101
- 0/25
- 146/999
- 28/999
- 83/150
- 19/100
Quick answers
from the figures on this pageWipe schedule
When does Creative / Build wipe?
To tell the rhythm of Creative / Build, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 28 days 23 hours ago the current world was made.
Tags
Which tags does Creative / Build carry, and what do they mean?
These are the tags Creative / Build publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Creative / Build?
On Rust Metrics, Creative / Build sits in these lists: Build and creative servers, Rust community servers: live readings and Rust creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Creative / Build sit in the rankings?
Player hours over seven days put Creative / Build at #15,185, in the top 64% of all ranked servers.
What is the population on Creative / Build?
Creative / Build is not responding; status offline, last seen 28 days 22 hours ago.
Server details
What location is Creative / Build hosted in?
No region tag on Creative / Build. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 82.230.154.50:28025.
What Rust version is Creative / Build on?
Rust network protocol 2633 and build 165217 on Windows is the build Creative / Build runs. To get in, your game needs the same protocol; Steam applies the update.
Is Creative / Build up, and how often does it stay up?
Reading: offline. Creative / Build last answered 28 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 30 September 2026, recorded by Rust Metrics.
Map and rules
How is Creative / Build configured, and what rules are in force?
Check: gather rate. The name Creative / Build does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is Creative / Build on?
The game generates a procedural map for Creative / Build.
How to join
How do you connect to Creative / Build?
To join: start Rust, press F1 and type client.connect 82.230.154.50:28025. Or press Launch Rust here and Steam opens the game and connects you.