RUST METRICSFlight deck · live data
Data live Servers11,757 Players71,901 Populated3,470 Fresh wipes 3 h213 Scan5 min
‹ All servers82.223.22.21:23400
Online Full Queue Fresh wipe Wipe due No query

4Netplayers Jungle Server Test

Online 82.223.22.21:23400 checked 7m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 21:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 204,130 ×1000

Entities

48 h range 193,655–204,777 · memory 3,581 MB
1239 ET SINCE RESTART 16:34

Uptime

16 h 34 min since its last restart, at the last reading
7-day average0peak 2
Rank#6,522top 29%
Last wipe28d agono schedule published
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW
Memory3,581MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75100:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 19hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 19hFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:03 UTC FW28d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on 4Netplayers Jungle Server Test when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.

How often does 4Netplayers Jungle Server Test wipe, and when?

Once a month 4Netplayers Jungle Server Test wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 28 days 4 hours ago.

Tags

How should you read the tags on 4Netplayers Jungle Server Test?

These are the tags 4Netplayers Jungle Server Test publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does 4Netplayers Jungle Server Test appear in Rust Metrics lists and filters?

On Rust Metrics, 4Netplayers Jungle Server Test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does 4Netplayers Jungle Server Test sit in the rankings?

Ranking for 4Netplayers Jungle Server Test: #6,522 on seven-day player hours, top 29% of all ranked servers.

What player count does 4Netplayers Jungle Server Test carry?

Current headcount on 4Netplayers Jungle Server Test: 0 players, 10 slots available. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 17:00 UTC, 1 players on average.

Operator and location

Where does 4Netplayers Jungle Server Test sit?

No region tag on 4Netplayers Jungle Server Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 82.223.22.21:23400.

What Rust version is 4Netplayers Jungle Server Test on?

Reading: 4Netplayers Jungle Server Test, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

How does 4Netplayers Jungle Server Test perform?

Over the last 48 hours the average was 30 server fps; the floor was 30. Check: entities. The peak was 204,777, counting buildings, deployables and the rest of the world. Memory peak: 4,390 MB. Expect lag when fps falls and entities climb.

How reliable is 4Netplayers Jungle Server Test, and is it online now?

Check: connection. 4Netplayers Jungle Server Test is online at this moment. By its reported uptime, the last restart was roughly 16 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 29 September 2026.

Settings and map

What settings and rules apply on 4Netplayers Jungle Server Test?

Reading the name gives no gather rate for 4Netplayers Jungle Server Test. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is 4Netplayers Jungle Server Test on?

Check: map. Procedural, size 6,000, seed 1234567890, generated by the game on 4Netplayers Jungle Server Test. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join 4Netplayers Jungle Server Test?

Press F1 in Rust and enter client.connect 82.223.22.21:23400. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.