4Netplayers Jungle Server Test
Online 82.223.22.21:23400 checked 7m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 193,655–204,777 · memory 3,581 MBUptime
16 h 34 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 19hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 19hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:03 UTC FW28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 127/100
- 65/225
- 20/700
- 67/700
- 267/310
Quick answers
from the figures on this pageWipe timing
What happens on 4Netplayers Jungle Server Test when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does 4Netplayers Jungle Server Test wipe, and when?
Once a month 4Netplayers Jungle Server Test wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 28 days 4 hours ago.
Tags
How should you read the tags on 4Netplayers Jungle Server Test?
These are the tags 4Netplayers Jungle Server Test publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does 4Netplayers Jungle Server Test appear in Rust Metrics lists and filters?
On Rust Metrics, 4Netplayers Jungle Server Test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does 4Netplayers Jungle Server Test sit in the rankings?
Ranking for 4Netplayers Jungle Server Test: #6,522 on seven-day player hours, top 29% of all ranked servers.
What player count does 4Netplayers Jungle Server Test carry?
Current headcount on 4Netplayers Jungle Server Test: 0 players, 10 slots available. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 17:00 UTC, 1 players on average.
Operator and location
Where does 4Netplayers Jungle Server Test sit?
No region tag on 4Netplayers Jungle Server Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 82.223.22.21:23400.
What Rust version is 4Netplayers Jungle Server Test on?
Reading: 4Netplayers Jungle Server Test, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does 4Netplayers Jungle Server Test perform?
Over the last 48 hours the average was 30 server fps; the floor was 30. Check: entities. The peak was 204,777, counting buildings, deployables and the rest of the world. Memory peak: 4,390 MB. Expect lag when fps falls and entities climb.
How reliable is 4Netplayers Jungle Server Test, and is it online now?
Check: connection. 4Netplayers Jungle Server Test is online at this moment. By its reported uptime, the last restart was roughly 16 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 29 September 2026.
Settings and map
What settings and rules apply on 4Netplayers Jungle Server Test?
Reading the name gives no gather rate for 4Netplayers Jungle Server Test. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is 4Netplayers Jungle Server Test on?
Check: map. Procedural, size 6,000, seed 1234567890, generated by the game on 4Netplayers Jungle Server Test. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join 4Netplayers Jungle Server Test?
Press F1 in Rust and enter client.connect 82.223.22.21:23400. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.