OT Events
Online 82.215.64.19:28021 checked 8m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
no slots published 7-day avg7-day peak 82, past the slotsServer fps
48 h low 40 · below 20 is lag, below 10 is badEntities
48 h range 46,202–48,489 · memory 3,328 MBUptime
1 days 17 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 82, 4 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 20:15 UTC1d ago | – | – | running | 1 |
| Sat 24 Oct, 12:43 UTC5d ago | 82+1 queue | halved by day 1 | 3.3 days | 0 |
| Fri 23 Oct, 19:59 UTC5d ago | 82+1 queue | – | 0.7 days | 0 |
| Wed 14 Oct, 14:04 UTC15d ago | 0 | – | 9.2 days | 0 |
| Thu 24 Sep, 03:14 UTC35d ago | 1 | halved by day 1 | 20.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 152/500
- 123/100
- 184/225
- 98/700
- 238/700
- 347/350
Quick answers
from the figures on this pageWipe schedule
What happens on OT Events when wipe day comes?
The busiest point of its recent wipes drew 55 players on average. 4 hours after the wipe the crowd peaked on the latest wipe, with 1 more in the queue. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.
How often does OT Events wipe, and when?
No next wipe can be predicted for OT Events, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 43 hours ago the current world was made.
Lists and filters
Which tags does OT Events carry, and what do they mean?
These are the tags OT Events publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): 0 slots in total; ts100 (Group limit): You may team up with at most 100; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does OT Events appear in Rust Metrics lists and filters?
On Rust Metrics, OT Events sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
What position does OT Events hold among Rust servers?
Ranking for OT Events: #1,764 on seven-day player hours, top 8% of all ranked servers.
How full does OT Events get?
0 players are on OT Events at this moment. Check: players over seven days. Average 3, peak 82. Average at the busiest hour was 1 players, at 19:00 UTC over the last 48 hours.
Server
Which location does OT Events run from?
No region tag on OT Events. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 82.215.64.19:28021.
What Rust version is OT Events on?
Reading: OT Events, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is performance on OT Events within range?
Check: fps. Average 40 server fps over the last 48 hours, low of 40. Within range. Peak entity count: 48,489. Buildings, deployables and all else included. Reading: 3,904 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is OT Events, and is it online now?
Check: connection. OT Events is online at this moment. By its reported uptime, the last restart was roughly 41 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does OT Events enforce, and what are its settings?
Check: gather rate. The name OT Events does not state one. Check: group limit. Up to 100 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on OT Events?
From seed 1337, the game generates the procedural map on OT Events. Its size is 5,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Join
How do you connect to OT Events?
Check: join. Open Rust, press F1, then enter client.connect 82.215.64.19:28021. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.