OT Events
Online 82.215.64.19:28018 checked 10m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
no slots published 7-day avg7-day peak 72, past the slotsServer fps
48 h low 40 · below 20 is lag, below 10 is badEntities
48 h range 59–59 · memory 2,290 MBUptime
5 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 72, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 20:44 UTC5d ago | 72 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 141/500
- 133/100
- 199/225
- 87/700
- 228/700
- 347/350
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on OT Events?
At their busiest, its recent wipes drew 72 players on average. After the latest wipe, numbers topped out at 22 hours.
What wipe timing does OT Events follow?
The rhythm of OT Events's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 5 days 21 hours ago.
Tags
How should you read the tags on OT Events?
These are the tags OT Events publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): Slots: 0; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show OT Events?
These Rust Metrics lists carry OT Events: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does OT Events sit in the rankings?
Player hours over seven days put OT Events at #4,422, in the top 20% of all ranked servers.
What player count does OT Events carry?
Reading for OT Events: 0 players online now. Check: players over seven days. Average 0, peak 72.
Operator and location
Which location does OT Events run from?
No region tag on OT Events. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 82.215.64.19:28018.
What Rust version is OT Events on?
Reading: OT Events, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on OT Events within range?
Over the last 48 hours the average was 40 server fps; the floor was 40. Check: entities. The peak was 59, counting buildings, deployables and the rest of the world. Memory peak: 2,294 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is OT Events, and is it online now?
OT Events reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 5 days 2 hours ago. Uptime for the last 7 full days: 123 of 168 hours, or 73%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is OT Events configured, and what rules are in force?
No gather rate appears in the name: OT Events. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on OT Events?
Check: map. Procedural, size 5,000, seed 1337, generated by the game on OT Events. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Join
How do you connect to OT Events?
Press F1 in Rust and enter client.connect 82.215.64.19:28018. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.