P.I.P Test Server
Offline 82.21.2.6:10274 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 222/500
- 132/100
- 187/225
- 32/200
- 199/700
- 63/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does P.I.P Test Server follow?
To tell the rhythm of P.I.P Test Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 53 days 22 hours ago the current world was made.
Tags
Which tags does P.I.P Test Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from P.I.P Test Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show P.I.P Test Server?
On Rust Metrics, P.I.P Test Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does P.I.P Test Server hold among Rust servers?
Player hours over seven days put P.I.P Test Server at #15,021, in the top – of all ranked servers.
What is the population on P.I.P Test Server?
Status for P.I.P Test Server: offline. Last seen 43 days 3 hours ago.
Server details
What location is P.I.P Test Server hosted in?
No region tag on P.I.P Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 82.21.2.6:10274.
What Rust version is P.I.P Test Server on?
Version check: Rust network protocol 2633 and build 163794 on Linux, run by P.I.P Test Server. To get in, your game needs the same protocol; Steam applies the update.
Is P.I.P Test Server up, and how often does it stay up?
Check: connection. P.I.P Test Server is offline at this moment. Last contact was 43 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on P.I.P Test Server?
No gather rate appears in the name: P.I.P Test Server. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Connection
How do you connect to P.I.P Test Server?
To join: start Rust, press F1 and type client.connect 82.21.2.6:10274. Or press Launch Rust here and Steam opens the game and connects you.