Rust PvE LoVeServer
Online 82.21.2.15:10289 checked 11m ago
Server instruments
last reading Thu 02:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 10 · below 20 is lag, below 10 is badEntities
48 h range 193,054–218,366 · memory 5,523 MBUptime
4 h 56 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 57, 32 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:20 UTC26d ago | 57 | – | running | 1 |
| Thu 1 Oct, 20:14 UTC FW27d ago | 57 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 129/100
- 36/225
- 12/700
- 3/200
- 1/1000
Quick answers
from the figures on this pageReset cycle
What happens on Rust PvE LoVeServer when wipe day comes?
At their busiest, its recent wipes drew 57 players on average. 32 hours after the wipe, the crowd peaked on the latest wipe.
When does Rust PvE LoVeServer wipe?
The rhythm of Rust PvE LoVeServer's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 22 hours ago.
Tag meanings
How should you read the tags on Rust PvE LoVeServer?
Tags published by Rust PvE LoVeServer, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp80 (Max players): The server holds 80 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust PvE LoVeServer?
On Rust Metrics, Rust PvE LoVeServer sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Rust PvE LoVeServer hold among Rust servers?
Ranking for Rust PvE LoVeServer: #1,020 on seven-day player hours, top 5% of all ranked servers.
How full does Rust PvE LoVeServer get?
Current headcount on Rust PvE LoVeServer: 1 players, 80 slots available. Check: players over seven days. Average 9, peak 34. Check: 48-hour peak. 13:00 UTC, 25 players on average.
Server details
Which location does Rust PvE LoVeServer run from?
No region tag on Rust PvE LoVeServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 82.21.2.15:10289.
What Rust version is Rust PvE LoVeServer on?
Reading: Rust PvE LoVeServer, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Rust PvE LoVeServer within range?
Check: fps. Average 43 server fps over the last 48 hours, low of 10. Within range. Peak entity count: 218,366. Buildings, deployables and all else included. Memory peak: 6,429 MB. Expect lag when fps falls and entities climb.
Is Rust PvE LoVeServer up, and how often does it stay up?
Reading: online. Rust PvE LoVeServer answers right now. Reading: uptime. About 4 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on Rust PvE LoVeServer?
No gather rate appears in the name: Rust PvE LoVeServer. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is Rust PvE LoVeServer on?
Size 5,000 and seed 1: the game generates the procedural map on Rust PvE LoVeServer from them. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.
Connection
How can you get onto Rust PvE LoVeServer?
Check: join. Open Rust, press F1, then enter client.connect 82.21.2.15:10289. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/d9KAwDeRAP.
