RUST METRICSFlight deck · live data
Data live Servers11,618 Players39,799 Populated2,961 Fresh wipes 3 h88 Scan5 min
‹ All servers82.21.2.12:10255
Online Full Queue Fresh wipe Wipe due No query

LVSTestLabo

Online 82.21.2.12:10255 checked 10m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 06:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 10 SERVER FPS

Server fps

48 h low 10 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 38,489 ×1000

Entities

48 h range 28,917–57,158 · memory 1,939 MB
1239 ET SINCE RESTART 08:58

Uptime

8 h 58 min since its last restart, at the last reading
7-day average0peak 1
Rank#15,019top 67%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Memory1,939MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75108:0017:0002:0011:0021:0006:00Wiped Tue 27 Oct, 11:04 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040008:0017:0002:0011:0021:0006:00Wiped Tue 27 Oct, 11:04 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap16.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 8.5

The first 48 hours of its last wipes

Mon 5 OctThu 1 OctMon 14 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 26 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 11:04 UTC1d ago – – running 0
Mon 5 Oct, 10:03 UTC23d ago 3 halved by day 2 22 days 0
Thu 1 Oct, 19:49 UTC FW27d ago 0 – 3.6 days 0
Mon 14 Sep, 22:09 UTC44d ago 3 halved by day 15 16.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on LVSTestLabo?

At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 26 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 8.5 it fell below half when it didn't.

How often does LVSTestLabo wipe, and when?

There is no next wipe to predict: LVSTestLabo wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 42 hours ago the current world was made.

Lists and filters

Which tags does LVSTestLabo carry, and what do they mean?

Tags published by LVSTestLabo, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show LVSTestLabo?

These Rust Metrics lists carry LVSTestLabo: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player count

What position does LVSTestLabo hold among Rust servers?

Ranking for LVSTestLabo: #15,019 on seven-day player hours, top 67% of all ranked servers.

What is the population on LVSTestLabo?

Current headcount on LVSTestLabo: 0 players, 100 slots available. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 14:00 UTC, averaging 0 players at that hour.

Operator and location

Which location does LVSTestLabo run from?

No region tag on LVSTestLabo. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 82.21.2.12:10255.

What Rust version is LVSTestLabo on?

Reading: LVSTestLabo, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on LVSTestLabo within range?

Check: fps. Average 21 server fps over the last 48 hours, low of 10. Within range. Reading: 57,158 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,461 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on LVSTestLabo, and is it online?

LVSTestLabo reports online. Status: normal. Reading: uptime. About 8 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does LVSTestLabo enforce, and what are its settings?

No gather rate appears in the name: LVSTestLabo. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is LVSTestLabo on?

Size 3,000 and seed 1: the game generates the procedural map on LVSTestLabo from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join LVSTestLabo?

To join: start Rust, press F1 and type client.connect 82.21.2.12:10255. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://discord.com/invite/d9KAwDeRAP.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.