server_name
Offline 82.208.124.233:28015 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 200/500
- 133/100
- 183/225
- 135/700
- 14/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does server_name follow?
To tell the rhythm of server_name, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 50 days 17 hours ago.
Lists and filters
Which tags does server_name carry, and what do they mean?
Tags published by server_name, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show server_name?
These Rust Metrics lists carry server_name: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does server_name sit in the rankings?
Player hours over seven days put server_name at #13,233, in the top 58% of all ranked servers.
What is the population on server_name?
Reading for server_name: offline at this moment; last seen 36 days 19 hours ago.
Server
Which location does server_name run from?
No region tag on server_name. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 82.208.124.233:28015.
What Rust version is server_name on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by server_name. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on server_name, and is it online?
Reading: offline. server_name last answered 36 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 21 September 2026.
Settings and map
What settings and rules apply on server_name?
Check: gather rate. The name server_name does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is server_name on?
Procedural map on server_name, made by the game's generator.
How to join
How do you connect to server_name?
Press F1 in Rust and enter client.connect 82.208.124.233:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.