RUST METRICSFlight deck · live data
Data live Servers11,857 Players101,834 Populated3,918 Fresh wipes 3 h547 Scan5 min
‹ All servers82.208.114.127:28015
Offline Full Queue Fresh wipe Wipe due No query

Server name on in-game server list

Offline 82.208.114.127:28015 checked 26d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 1 /5

Players now

20% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,922top 61%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:23 UTC26d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Server name on in-game server list when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does Server name on in-game server list wipe, and when?

Its rhythm cannot be told from the wipes of Server name on in-game server list on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 2 hours ago.

Tag meanings

How should you read the tags on Server name on in-game server list?

These are the tags Server name on in-game server list publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Server name on in-game server list appear in Rust Metrics lists and filters?

On Rust Metrics, Server name on in-game server list sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Server name on in-game server list sit in the rankings?

Ranking for Server name on in-game server list: #13,922 on seven-day player hours, top 61% of all ranked servers.

What is the population on Server name on in-game server list?

Status for Server name on in-game server list: offline. Last seen 26 days ago.

Operator and location

Which location does Server name on in-game server list run from?

No region comes from Server name on in-game server list. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 82.208.114.127:28015.

What Rust version is Server name on in-game server list on?

Rust network protocol 2634 and build 166652 on Windows is the build Server name on in-game server list runs. Matching protocol is required to join. Let Steam update your game.

Is Server name on in-game server list up, and how often does it stay up?

Check: connection. Server name on in-game server list is offline at this moment. Last contact was 26 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 3 October 2026, recorded by Rust Metrics.

Map and rules

What rules does Server name on in-game server list enforce, and what are its settings?

Check: gather rate. The name Server name on in-game server list does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is Server name on in-game server list on?

The game generates a procedural map for Server name on in-game server list.

How to join

How can you get onto Server name on in-game server list?

To join: start Rust, press F1 and type client.connect 82.208.114.127:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players Slots: 5.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build Game build reading: 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.