RUST METRICSFlight deck · live data
Data live Servers11,743 Players57,957 Populated3,448 Fresh wipes 3 h134 Scan5 min
‹ All servers82.205.49.236:28015
Offline Full Queue Fresh wipe Wipe due No query

Zark Rust Server | Custom & Active

Offline 82.205.49.236:28015 checked 6h ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Tue 17:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 196 SERVER FPS

Server fps

48 h low 148 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 65,388 ×1000

Entities

48 h range 54,213–65,388 · memory 1,736 MB
1239 ET SINCE RESTART 01:40

Uptime

1 h 40 min since its last restart, at the last reading
7-day average0peak –
Rank#15,405top 69%
Last wipe9h agono schedule published
Next wipe–no wipe seen yet
Memory1,736MBat the last reading
REC 1

Players

AveragePeakWipe
0123414:0015:0016:0017:00Wiped Tue 27 Oct, 14:26 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040014:0015:0016:0017:00Wiped Tue 27 Oct, 14:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Zark Rust Server | Custom & Active wipe, and when?

To tell the rhythm of Zark Rust Server | Custom & Active, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 9 hours ago.

Tag meanings

Which tags does Zark Rust Server | Custom & Active carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon from Zark Rust Server | Custom & Active. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Zark Rust Server | Custom & Active appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Zark Rust Server | Custom & Active: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

What position does Zark Rust Server | Custom & Active hold among Rust servers?

Player hours over seven days put Zark Rust Server | Custom & Active at #15,405, in the top 69% of all ranked servers.

What player count does Zark Rust Server | Custom & Active carry?

Reading for Zark Rust Server | Custom & Active: offline at this moment; last seen 6 hours ago. Seven-day reading: 0 players on average.

Server

What location is Zark Rust Server | Custom & Active hosted in?

No region comes from Zark Rust Server | Custom & Active. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 82.205.49.236:28015.

What Rust version is Zark Rust Server | Custom & Active on?

Rust network protocol 2635 and build 168909 on Windows is the build Zark Rust Server | Custom & Active runs. To get in, your game needs the same protocol; Steam applies the update.

How does Zark Rust Server | Custom & Active perform?

Reading: 183 server fps on average across the last 48 hours. It never dropped below 148. Peak entity count: 65,388. Buildings, deployables and all else included. Memory peak: 1,897 MB. Expect lag when fps falls and entities climb.

How reliable is Zark Rust Server | Custom & Active, and is it online now?

Check: connection. Zark Rust Server | Custom & Active is offline at this moment. Last contact was 6 hours ago. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Check: first contact. Rust Metrics logged it on 27 October 2026.

Map and rules

What rules does Zark Rust Server | Custom & Active enforce, and what are its settings?

Check: gather rate. The name Zark Rust Server | Custom & Active does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

What map is Zark Rust Server | Custom & Active on?

Check: map. Procedural, size 3,500, seed 1337, generated by the game on Zark Rust Server | Custom & Active. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to Zark Rust Server | Custom & Active?

Press F1 in Rust and enter client.connect 82.205.49.236:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.