LL2
Online 82.200.52.69:28015 checked 10m ago
Server instruments
last reading Wed 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 21 · below 20 is lag, below 10 is badEntities
48 h range 149,854–152,731 · memory 3,854 MBUptime
3 days 8 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 15:20 UTC20d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 47/500
- 134/100
- 44/225
- 51/700
- 8/200
- 6/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on LL2?
An average of 3 players came at the busiest on its recent wipes. 18 hours after the wipe, the crowd peaked on the latest wipe.
When does LL2 wipe?
Its rhythm cannot be told from the wipes of LL2 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 20 days 8 hours ago.
Lists and filters
How should you read the tags on LL2?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from LL2. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show LL2?
Rust Metrics lists featuring LL2: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does LL2 hold among Rust servers?
Ranking for LL2: #8,549 on seven-day player hours, top 38% of all ranked servers.
What player count does LL2 carry?
0 of 100 slots are filled on LL2 right now. Check: players over seven days. Average 0, peak 3. Average at the busiest hour was 1 players, at 11:00 UTC over the last 48 hours.
Operator and location
Which location does LL2 run from?
No region comes from LL2. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 82.200.52.69:28015.
What Rust version is LL2 on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by LL2. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for LL2?
Check: fps. Average 45 server fps over the last 48 hours, low of 21. Within range. Peak entity count: 152,731. Buildings, deployables and all else included. Memory peak: 4,626 MB. Expect lag when fps falls and entities climb.
How reliable is LL2, and is it online now?
Check: connection. LL2 is online at this moment. Check: restart. The uptime it reports puts the last restart about 3 days 8 hours ago. Reading: 98% uptime over the last 7 full days. It was up 164 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is LL2 configured, and what rules are in force?
Reading the name gives no gather rate for LL2. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on LL2?
Size 5,000 and seed 1337: the game generates the procedural map on LL2 from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to LL2?
Check: join. Open Rust, press F1, then enter client.connect 82.200.52.69:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://ya.ru/?nr=1&redirect_ts=1793149350.00000.