Dev server
Offline 82.194.25.20:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 61/500
- 134/100
- 61/225
- 51/700
- 16/200
- 9/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Dev server follow?
Its rhythm cannot be told from the wipes of Dev server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 42 days 8 hours ago the current world was made.
Tags
How should you read the tags on Dev server?
Tags published by Dev server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Dev server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Dev server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does Dev server hold among Rust servers?
Ranking for Dev server: #15,497 on seven-day player hours, top – of all ranked servers.
What player count does Dev server carry?
Reading for Dev server: offline at this moment; last seen 42 days 7 hours ago.
Server
Which location does Dev server run from?
No region comes from Dev server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 82.194.25.20:28015.
What Rust version is Dev server on?
Version check: Rust network protocol 2633 and build 163794 on Linux, run by Dev server. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Dev server, and is it online?
Check: connection. Dev server is offline at this moment. Last contact was 42 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 16 September 2026.
Rules and settings
What settings and rules apply on Dev server?
Check: gather rate. The name Dev server does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Dev server?
Check: map. Procedural, generated by the game, on Dev server.
Connection
How can you get onto Dev server?
Check: join. Open Rust, press F1, then enter client.connect 82.194.25.20:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.