TIER.ID | Internal Competitive
Offline 82.194.22.117:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 55/500
- 121/100
- 101/225
- 20/700
- 79/700
- 70/200
Quick answers
from the figures on this pageReset cycle
How often does TIER.ID | Internal Competitive wipe, and when?
Its rhythm cannot be told from the wipes of TIER.ID | Internal Competitive on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 days 17 hours ago.
Tag meanings
Which tags does TIER.ID | Internal Competitive carry, and what do they mean?
These are the tags TIER.ID | Internal Competitive publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1000 (Max players): The server holds 1,000 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Game build reading: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TIER.ID | Internal Competitive appear in Rust Metrics lists and filters?
On Rust Metrics, TIER.ID | Internal Competitive sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does TIER.ID | Internal Competitive hold among Rust servers?
Player hours over seven days put TIER.ID | Internal Competitive at #16,011, in the top 70% of all ranked servers.
What is the population on TIER.ID | Internal Competitive?
TIER.ID | Internal Competitive is not responding; status offline, last seen 26 days 15 hours ago.
Server details
What location is TIER.ID | Internal Competitive hosted in?
No region tag on TIER.ID | Internal Competitive. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 82.194.22.117:28015.
What Rust version is TIER.ID | Internal Competitive on?
Rust network protocol 2634 and build 166494 on Linux is the build TIER.ID | Internal Competitive runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is TIER.ID | Internal Competitive, and is it online now?
TIER.ID | Internal Competitive reports offline. The last reading came 26 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 3 October 2026.
Map and rules
What rules does TIER.ID | Internal Competitive enforce, and what are its settings?
Reading the name gives no gather rate for TIER.ID | Internal Competitive. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
How to join
How can you get onto TIER.ID | Internal Competitive?
Press F1 in Rust and enter client.connect 82.194.22.117:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.