RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h74 Scan5 min
‹ All servers82.174.149.31:28022
Online Full Queue Fresh wipe Wipe due No query

deLincel - Rust Weekly | Wiped 4/12

Online 82.174.149.31:28022 checked 1h ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 62 125 188 250 PAX 0 /250

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 85 SERVER FPS

Server fps

48 h low 31 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 120,401 ×1000

Entities

48 h range 118,184–121,068 · memory 3,845 MB
1239 ET SINCE RESTART 3D 02H

Uptime

3 days 2 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,426top 69%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Memory3,845MBat the last reading
REC 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap20.1 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 4 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 17:43 UTC24d ago 0 – running 0
Mon 14 Sep, 14:17 UTC44d ago 1 halved by day 2 20.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on deLincel - Rust Weekly | Wiped 4/12?

The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 2 it fell below half.

When does deLincel - Rust Weekly | Wiped 4/12 wipe?

Its rhythm cannot be told from the wipes of deLincel - Rust Weekly | Wiped 4/12 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 24 days 1 hours ago.

Tags

Which tags does deLincel - Rust Weekly | Wiped 4/12 carry, and what do they mean?

Tags published by deLincel - Rust Weekly | Wiped 4/12, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp250 (Max players): The server holds 250 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does deLincel - Rust Weekly | Wiped 4/12 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry deLincel - Rust Weekly | Wiped 4/12: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does deLincel - Rust Weekly | Wiped 4/12 sit in the rankings?

Player hours over seven days put deLincel - Rust Weekly | Wiped 4/12 at #15,426, in the top 69% of all ranked servers.

What player count does deLincel - Rust Weekly | Wiped 4/12 carry?

Current headcount on deLincel - Rust Weekly | Wiped 4/12: 0 players, 250 slots available. A seven-day average of 0 players is the reading.

Server details

Where does deLincel - Rust Weekly | Wiped 4/12 sit?

No region tag on deLincel - Rust Weekly | Wiped 4/12. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 82.174.149.31:28022.

What Rust version is deLincel - Rust Weekly | Wiped 4/12 on?

Reading: deLincel - Rust Weekly | Wiped 4/12, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

Is performance on deLincel - Rust Weekly | Wiped 4/12 within range?

Reading: 87 server fps on average across the last 48 hours. It never dropped below 31. Reading: 121,068 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,080 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is deLincel - Rust Weekly | Wiped 4/12, and is it online now?

deLincel - Rust Weekly | Wiped 4/12 reports online. Status: normal. Reading: uptime. About 3 days 2 hours ago it restarted, on its own count. Reading: 72% uptime over the last 7 full days. It was up 121 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What rules does deLincel - Rust Weekly | Wiped 4/12 enforce, and what are its settings?

No gather rate appears in the name: deLincel - Rust Weekly | Wiped 4/12. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on deLincel - Rust Weekly | Wiped 4/12?

From seed 1057629265, the game generates the procedural map on deLincel - Rust Weekly | Wiped 4/12. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join deLincel - Rust Weekly | Wiped 4/12?

To join: start Rust, press F1 and type client.connect 82.174.149.31:28022. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://www.delincel.com/.

PLACARDS

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp250
Max players The server holds 250 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.