adhd/markprivebuildserver/testing
Offline 82.169.117.163:28021 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 12:34 UTC40d ago | 3 | – | running | 1 |
| Tue 15 Sep, 13:43 UTC44d ago | 2 | held half | 4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 195/500
- 129/100
- 82/700
- 32/200
- 282/700
- 30/1000
Quick answers
from the figures on this pageWipe schedule
What happens on adhd/markprivebuildserver/testing when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What wipe timing does adhd/markprivebuildserver/testing follow?
To tell the rhythm of adhd/markprivebuildserver/testing, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 40 days 1 hours ago.
Tags
How should you read the tags on adhd/markprivebuildserver/testing?
These are the tags adhd/markprivebuildserver/testing publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show adhd/markprivebuildserver/testing?
On Rust Metrics, adhd/markprivebuildserver/testing sits in these lists: Modded Rust servers, checked live and Build and creative servers. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does adhd/markprivebuildserver/testing hold among Rust servers?
Player hours over seven days put adhd/markprivebuildserver/testing at #16,330, in the top 69% of all ranked servers.
What is the population on adhd/markprivebuildserver/testing?
Reading for adhd/markprivebuildserver/testing: offline at this moment; last seen 27 days 21 hours ago.
Operator and location
Which location does adhd/markprivebuildserver/testing run from?
No region comes from adhd/markprivebuildserver/testing. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 82.169.117.163:28021.
What Rust version is adhd/markprivebuildserver/testing on?
Rust network protocol 2633 and build 163794 on Windows is the build adhd/markprivebuildserver/testing runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on adhd/markprivebuildserver/testing, and is it online?
Check: connection. adhd/markprivebuildserver/testing is offline at this moment. Last contact was 27 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on adhd/markprivebuildserver/testing?
Check: gather rate. The name adhd/markprivebuildserver/testing does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is adhd/markprivebuildserver/testing on?
The game generates a procedural map for adhd/markprivebuildserver/testing.
Join
What do you do to join adhd/markprivebuildserver/testing?
Check: join. Open Rust, press F1, then enter client.connect 82.169.117.163:28021. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.