RUST METRICSFlight deck · live data
Data live Servers11,848 Players93,384 Populated3,880 Fresh wipes 3 h381 Scan5 min
‹ All servers82.132.244.13:28015
Offline Full Queue Fresh wipe Wipe due No query

Name of Server as Shown on the Client Server List

Offline 82.132.244.13:28015 checked 16d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,382top 71%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Name of Server as Shown on the Client Server List follow?

The rhythm of Name of Server as Shown on the Client Server List's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 17 days 6 hours ago.

Tag meanings

How should you read the tags on Name of Server as Shown on the Client Server List?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): The server runs game build 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Name of Server as Shown on the Client Server List. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Name of Server as Shown on the Client Server List appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Name of Server as Shown on the Client Server List: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does Name of Server as Shown on the Client Server List hold among Rust servers?

Player hours over seven days put Name of Server as Shown on the Client Server List at #15,382, in the top 71% of all ranked servers.

How full does Name of Server as Shown on the Client Server List get?

Name of Server as Shown on the Client Server List is not responding; status offline, last seen 16 days 6 hours ago.

Operator and location

Which location does Name of Server as Shown on the Client Server List run from?

Reading: location. Name of Server as Shown on the Client Server List gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 82.132.244.13:28015.

What Rust version is Name of Server as Shown on the Client Server List on?

Version check: Rust network protocol 2634 and build 166586 on Windows, run by Name of Server as Shown on the Client Server List. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Name of Server as Shown on the Client Server List, and is it online now?

Reading: offline. Name of Server as Shown on the Client Server List last answered 16 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 October 2026, recorded by Rust Metrics.

Map and rules

How is Name of Server as Shown on the Client Server List configured, and what rules are in force?

Check: gather rate. The name Name of Server as Shown on the Client Server List does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC off, Valve's system.

Which map is live on Name of Server as Shown on the Client Server List?

Procedural map on Name of Server as Shown on the Client Server List, made by the game's generator.

Connection

How can you get onto Name of Server as Shown on the Client Server List?

To join: start Rust, press F1 and type client.connect 82.132.244.13:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166586
Build The server runs game build 166586.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.