Creative / Build
Offline 82.13.12.23:28025 checked 14h ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 10/101
- 1/25
- 80/999
- 160/999
- 53/150
- 12/100
Quick answers
from the figures on this pageWipe schedule
How often does Creative / Build wipe, and when?
To tell the rhythm of Creative / Build, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 14 hours ago.
Tags
Which tags does Creative / Build carry, and what do they mean?
These are the tags Creative / Build publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Creative / Build appear in Rust Metrics lists and filters?
On Rust Metrics, Creative / Build sits in these lists: Build and creative servers, Rust community servers: live readings and Rust creative servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player count
Where does Creative / Build sit in the rankings?
Player hours over seven days put Creative / Build at #13,905, in the top 63% of all ranked servers.
How full does Creative / Build get?
Status for Creative / Build: offline. Last seen 14 hours ago. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 11:00 UTC over the last 48 hours.
Operator and location
Where does Creative / Build sit?
No region comes from Creative / Build. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 82.13.12.23:28025.
What Rust version is Creative / Build on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Creative / Build. To get in, your game needs the same protocol; Steam applies the update.
Is Creative / Build up, and how often does it stay up?
Reading: offline. Creative / Build last answered 14 hours ago. The first sighting on Rust Metrics was 27 October 2026.
Settings and map
What settings and rules apply on Creative / Build?
No gather rate appears in the name: Creative / Build. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Creative / Build?
Check: map. Procedural, generated by the game, on Creative / Build.
How to join
What do you do to join Creative / Build?
Check: join. Open Rust, press F1, then enter client.connect 82.13.12.23:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.