RUST METRICSFlight deck · live data
Data live Servers11,876 Players95,829 Populated4,104 Fresh wipes 3 h155 Scan5 min
‹ All servers82.118.19.130:27015
Offline Full Queue Fresh wipe Wipe due No query

IKS[211 Devblog]

Offline 82.118.19.130:27015 checked 1d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#14,025top 63%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Memory–48 h peak 1 players
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does IKS[211 Devblog] follow?

To tell the rhythm of IKS[211 Devblog], too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 14 days 21 hours ago the current world was made.

Lists and filters

How should you read the tags on IKS[211 Devblog]?

These are the tags IKS[211 Devblog] publishes, and the server browser reads them: mp10 (Max players): The server holds 10 slots; v2164 (Protocol): Match the game version: protocol 2164 is required; oxide (Oxide): It runs Oxide, also known as uMod; modded (Modded): Modded: plugins or settings depart from the stock game; hb68d7370 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does IKS[211 Devblog] appear in Rust Metrics lists and filters?

On Rust Metrics, IKS[211 Devblog] sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded.

Player count

What position does IKS[211 Devblog] hold among Rust servers?

Player hours over seven days put IKS[211 Devblog] at #14,025, in the top 63% of all ranked servers.

How full does IKS[211 Devblog] get?

Status for IKS[211 Devblog]: offline. Last seen 26 hours ago. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 16:00 UTC over the last 48 hours.

Operator and location

What location is IKS[211 Devblog] hosted in?

No region comes from IKS[211 Devblog]. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 82.118.19.130:27015.

What Rust version is IKS[211 Devblog] on?

Reading: IKS[211 Devblog], Rust network protocol 2164, Windows. Matching protocol is required to join. Let Steam update your game.

Is IKS[211 Devblog] up, and how often does it stay up?

Reading: offline. IKS[211 Devblog] last answered 26 hours ago. Check: first contact. Rust Metrics logged it on 26 October 2026.

Map and rules

What settings and rules apply on IKS[211 Devblog]?

Check: gather rate. The name IKS[211 Devblog] does not state one. The group limit is not published. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Anti-cheat reading: VAC off, Valve's system.

How to join

What do you do to join IKS[211 Devblog]?

To join: start Rust, press F1 and type client.connect 82.118.19.130:27015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players The server holds 10 slots.
v2164
Protocol Match the game version: protocol 2164 is required.

Mods and access

oxide
Oxide It runs Oxide, also known as uMod.
modded
Modded Modded: plugins or settings depart from the stock game.

Other

hb68d7370
Custom tag A plugin or the owner set this tag; Rust does not ship it.
stok
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.