RUST METRICSFlight deck · live data
Data live Servers11,597 Players34,720 Populated2,891 Fresh wipes 3 h65 Scan5 min
‹ All servers82.115.47.70:28015
Offline Full Queue Fresh wipe Wipe due No query

myserver

Offline 82.115.47.70:28015 checked 40d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,423no region published
Last wipe48d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does myserver wipe, and when?

The rhythm of myserver's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 48 days 8 hours ago the current world was made.

Lists and filters

How should you read the tags on myserver?

Tags published by myserver, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show myserver?

Rust Metrics lists featuring myserver: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does myserver sit in the rankings?

Ranking for myserver: #15,423 on seven-day player hours, top – of all ranked servers.

How full does myserver get?

Status for myserver: offline. Last seen 40 days 8 hours ago.

Operator and location

Which location does myserver run from?

No region comes from myserver. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 82.115.47.70:28015.

What Rust version is myserver on?

Reading: myserver, Rust network protocol 2633 and build 163794, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on myserver, and is it online?

Check: connection. myserver is offline at this moment. Last contact was 40 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 17 September 2026, recorded by Rust Metrics.

Map and rules

What rules does myserver enforce, and what are its settings?

Reading the name gives no gather rate for myserver. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on myserver?

The game generates a procedural map for myserver.

Join

How can you get onto myserver?

Press F1 in Rust and enter client.connect 82.115.47.70:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163794
Build Build 163794.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.